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Path: ...!3.eu.feeder.erje.net!feeder.erje.net!eternal-september.org!feeder3.eternal-september.org!news.eternal-september.org!.POSTED!not-for-mail From: kyonshi <gmkeros@gmail.com> Newsgroups: comp.sys.ibm.pc.games.action Subject: Re: Year in Review: 2004 Date: Mon, 18 Mar 2024 13:10:13 +0100 Organization: A noiseless patient Spider Lines: 409 Message-ID: <ut9av0$5k4g$1@dont-email.me> References: <71reviptvf8gora0j92u5lilvemmac1s9q@4ax.com> MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8; format=flowed Content-Transfer-Encoding: 7bit Injection-Date: Mon, 18 Mar 2024 12:10:08 -0000 (UTC) Injection-Info: dont-email.me; posting-host="713aaa2b3a27891441ae1127a1e564f1"; logging-data="184464"; mail-complaints-to="abuse@eternal-september.org"; posting-account="U2FsdGVkX1/L2DH/m2pj46Sp1SGwxpO7" User-Agent: Mozilla Thunderbird Cancel-Lock: sha1:jv2VEgyThOon3/b883BO8DxIJQY= Content-Language: en-US In-Reply-To: <71reviptvf8gora0j92u5lilvemmac1s9q@4ax.com> Bytes: 19218 On 3/18/2024 3:23 AM, Spalls Hurgenson wrote: > > > Warning: > -------- > So, this is essentially a random ramble, except without me actually > calling it that. There's no central argument here; no theme; it's just > me going on endlessly about a long list of games. You have been > warned. > > > > Intro: > ------ > Every now and then, I sift my library by year and there are a few > years in video gaming that really stand out. 1995 is one; 1998 is > another. But I've decided to focus on 2004, which was a surprisingly > full year in video games history. So let's talk about that! (And, yes, > I know I did something similar a year ago - 'Knowing Your Classics Pts > 1,2 & 3 - but this is a deeper dive into a specific year, which makes > it completely different ;-) > > Mostly, I just want to talk about the games (so many games)! Hopefully > this wide-ranging topic will spark conversation. Ignore the stuff that > bores you and just reminisce about specific games that you liked! > Think of it as a buffet; lots of semi-appetizing reheated discussions! > Only read the stuff that looks interesting! Break the thread into > separate topics! There's gotta be something in this post that > interests you! ;-) > > > 2004 is probably most remembered for the release of both "Half Life 2" > and "Doom 3", so let's get those two out of the way first. > > > The Games: > ---------- > * Half Life 2 > Honestly, "Half Life 2" left me underwhelmed - both in 2004 > and to this day. I know it's well renowned, as far as I was > concerned it didn't really do anything in FPS games I hadn't > seen before. Sure, it was done with more polished than a > lot of other games, but it felt too tightly scripted, its > gormless hero was dull as dishwater, and it had a lot > of uninteresting segments. Sure, the gravity gun and > Ravenholm were neat... but they couldn't carry the game > by itself. IMHO. > > > * Doom 3 > This game similarly left me unexcited on its release, > although I've come to appreciate the game more as the years > have gone by. But sure it didn't feel like the earlier Doom > games we knew and loved, and that annoyed me terribly. But > even after I warmed up to it, the game's flaws - most > notably its monster closets and the infamous darkness - > keep it from being as good as it could have been. > > > > * Baldurs's Gate: Dark Alliance 2 > A console-only title, the "Dark Alliance" doesn't get > much love compared to the better-known PC alternatives, > but it's actually not that bad a game. It's a far > simpler title than the PC CRPGs, of course, but it has > its own charm. In some ways, its setting captures > the 'adventure-land' feel that D&D tries so hard to > cultivate much better than the Bioware titles (even if > the PC games better capture the tabletop feel of the game). > Mechanically simple, but a nice diversion. > > > * Viet Cong: Purple Rain > Admittedly, the core game came out in 2003 and probably > shouldn't be included in this list; "Purple Rain" is a > compilation of the core game and the expansion. Still, > it was this compilation where the game really started > to gain attention, and anyway, it was the first version > I played. Despite a number of too-long levels, overall > it had a verisimilitude to it that few FPS games of the > day (or even today!) could match. I'm normally opposed > to remakes and remasters, but I wish this one got > the full treatment, that's how much I loved it. > > > * Onimusha 3 > A console game ported to PC, it was so sloppily done > that many of its puzzles prompted you to push Playstation > controller buttons even if you were using a mouse/keyboard. > Still, its Japanese-weird story was an intriguing departure > from my normal gameplay, and the combat was colorful and > fun. "Onimusha 3" was one of those games that made me - > at the time a stern PC evangelist - start to reconsider my > opinion on console titles. > > > * The Suffering > I always thought of this game as something released > on Halloween, but apparently it came out in March. Well, > I bought it in October, anyway. Its early levels still > stand out as one of the spookiest experiences I've ever > played on PC. The feeling doesn't last through the rest > of the game, but fortunately the setting and gameplay > are enough to carry it once the scares become > predictable. One of my favorites. > > > * Katamari Damacy > Another console-exclusive, I didn't actually play this > one until years later... and then regretted how long it > took me to discover it. Weird and wonderful, its > simplistic concept is contrasted by its detailed worlds. > > > * Battlefield Vietnam > BFV - a multiplayer only game - was never one of my > favorites, but it was one of those games I respected. > I didn't play a lot of it, but I admired how well it > captured the mood of the seminal conflict and combined > it with the needs of the gameplay. Plus, it had a > rockin' soundtrack, with all the Vietnam War hits! > There's nothin' like flying a Huey low over the jungle > blasting 'Fortunate Son'! > > > * Farcry > Not just "Half Life 2" and "Doom 3", but "Farcry" also > came out in 2004. I told you this was a year of note! > Sure, the latter half of the game faltered after the > introduction of the mutants, but between the solid > first half fighting mercenaries and the awesome visuals > and giant, detailed open-world, "Farcry" was a fun game > and a great technology demo. > > > * Red Dead Revolver > Oft forgotten in the shadow of its better-known > successors, RDR set the stage for those great games. On > its own, it's not that great to play these days except > to see how its ideas evolved as the franchise developed. > > > * Thief Deadly Shadows > Generally disliked by "Thief" aficionados, "Deadly > Shadows" is actually my favorite of the series. Its > open world, solid - and accessible - stealth mechanics, > and some great missions make it a very fun game. I think > its bad reputation comes more from the fact that it > went third-person and that it was designed for console > rather than any serious flaws in its implementation. > > > * Full Spectrum Warrior > FSW is a game that, sadly, never founds its niche. It looks > like a first/third-person shooter, but it's actually more > of a strategy/ puzzle game; there's a very specific way > to get past the AI in the levels, and its up to you to > figure out how to move your troops into the right positions > to outmaneuver the opposing forces. Its clever mixture > of real-world tactics and action-game mechanics make it > another favorite from that era. > > > * Myst Uru > "Uru" was a disappointment to me. It's one of those games > I really wanted to like; I was hoping it could get me > re-invested in the "Myst" franchise which, after the first > game, I'd mostly lost interest in. But it's 'you're > playing yourself in the game' and weird mixture of modern- > day sensibilities and Myst-fantasy made for an unconvincing > melange, and the puzzles and setting remained as > frustratingly uninteresting as ever. > > > * Alpha Black Zero: Intrepid Protocol > A forgotten FPS, APZ's most interesting feature was that > it used the "Serious Sam" engine to create a thematically > interesting but boring-to-play adventure. It has a > surprisingly interesting sci-fi story, but the levels ========== REMAINDER OF ARTICLE TRUNCATED ==========