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Path: ...!2.eu.feeder.erje.net!feeder.erje.net!eternal-september.org!feeder3.eternal-september.org!news.eternal-september.org!.POSTED!not-for-mail From: candycanearter07 <candycanearter07@candycanearter07.nomail.afraid> Newsgroups: comp.sys.ibm.pc.games.action Subject: Re: FREE GAMES: "Call of the Wild: Angler" and "Atom Eve" (and a bonus) Date: Fri, 22 Mar 2024 15:40:11 -0000 (UTC) Organization: the-candyden-of-code Lines: 30 Message-ID: <utk8or$30ia9$4@dont-email.me> References: <2nlovithnfng47gbn1vesrp6c3ecumg8je@4ax.com> <uthpil$2anm9$4@dont-email.me> <dd5rvi9n1mloul1pm7s7h2ri9r2po9f9kn@4ax.com> Injection-Date: Fri, 22 Mar 2024 15:40:11 -0000 (UTC) Injection-Info: dont-email.me; posting-host="c9b100889a82c125a9d06a3c9ce63ff4"; logging-data="3164489"; mail-complaints-to="abuse@eternal-september.org"; posting-account="U2FsdGVkX19fI/o1QyDb0Eig6hTxp3UhOybwf1O+Hil1nQqrrhCdAQ==" User-Agent: slrn/pre1.0.4-9 (Linux) Cancel-Lock: sha1:o6agSNtdE3xYPWoecLt9a+9UOeg= X-Face: b{dPmN&%4|lEo,wUO\"KLEOu5N_br(N2Yuc5/qcR5i>9-!^e\.Tw9?/m0}/~:UOM:Zf]% b+ V4R8q|QiU/R8\|G\WpC`-s?=)\fbtNc&=/a3a)r7xbRI]Vl)r<%PTriJ3pGpl_/B6!8pe\btzx `~R! r3.0#lHRE+^Gro0[cjsban'vZ#j7,?I/tHk{s=TFJ:H?~=]`O*~3ZX`qik`b:.gVIc-[$t/e ZrQsWJ >|l^I_[pbsIqwoz.WGA]<D Bytes: 2729 Spalls Hurgenson <spallshurgenson@gmail.com> wrote at 14:37 this Friday (GMT): > On Thu, 21 Mar 2024 10:08:37 -0700, Justisaur <justisaur@yahoo.com> > wrote: > >>On 3/21/2024 8:51 AM, Spalls Hurgenson wrote: > >>I only tried one Telltale game (a batman game) and didn't >>care for it, so probably won't like it, but I really enjoy the >>Invincible cartoon on Amazon Prime. I'm not bothering getting it on >>Epic as I already have it on Prime and Epic is a hassle. > > Telltale games aren't bad, but a) they are far much more limited in > scope and mechanics than other adventure games, and b) following the > success of the formula with their "Walking Dead" series, the > developers overused the mechanic in all their other games. > > The titles walk a narrow line between 'game' and 'walking simulator', > with only limited difficulty, but - at release - this was a novel > change from the usual. Now, not so much. Similarly, it's reactive, > (supposedly) branching storyline that would react to actions in > previous acts (or even episodes!) was a unique gimmick. It even became > a meme - "<character> will remember that!". > > But overuse, simplicity and familiarity robbed these games of a lot of > their charm. It's hard to recommend them - or their clones - in 2024. Yeah, but Minecraft Story Mode was funny and I enjoyed it. -- user <candycane> is generated from /dev/urandom