Deutsch   English   Français   Italiano  
<utn82e$3q6kt$1@dont-email.me>

View for Bookmarking (what is this?)
Look up another Usenet article

Path: ...!3.eu.feeder.erje.net!feeder.erje.net!eternal-september.org!feeder3.eternal-september.org!news.eternal-september.org!.POSTED!not-for-mail
From: kyonshi <gmkeros@gmail.com>
Newsgroups: rec.games.frp.dnd
Subject: =?UTF-8?B?W0d1YXJkaWFuXSDigJhUaGVhdHJlIG9mIHRoZSBtaW5k4oCZOiBjZWxl?=
 =?UTF-8?Q?brating_50_years_of_Dungeons_=26_Dragons?=
Date: Sat, 23 Mar 2024 15:28:03 +0100
Organization: A noiseless patient Spider
Lines: 140
Message-ID: <utn82e$3q6kt$1@dont-email.me>
MIME-Version: 1.0
Content-Type: text/plain; charset=UTF-8; format=flowed
Content-Transfer-Encoding: 8bit
Injection-Date: Sat, 23 Mar 2024 18:46:38 -0000 (UTC)
Injection-Info: dont-email.me; posting-host="2eb56ca4520c8349b7510e9774c99d9c";
	logging-data="4004509"; mail-complaints-to="abuse@eternal-september.org";	posting-account="U2FsdGVkX1+qta7ZDOjKyFFF4CiTyvpu"
User-Agent: Mozilla Thunderbird
Cancel-Lock: sha1:qWu+pipj9jLvuX/IGbmLUVKAP1k=
Content-Language: en-US
Bytes: 8870

Source: 
https://www.theguardian.com/games/2024/mar/23/theatre-of-the-mind-celebrating-50-years-of-dungeons-dragons
‘Theatre of the mind’: celebrating 50 years of Dungeons & Dragons

The role-playing game, largely powered by participants’ imaginations, 
continues to attract fans half a century after it was launched

Everyone remembers their first Dungeons & Dragons character. For Sam 
Gyseman, it was a dwarf called Sven Olafson. “For some reason I thought 
dwarves were all Scandinavian,” says Gyseman, who lives in the Midlands 
and works for the local city council. “He had a long beard and a huge, 
double-headed axe.”

For Erik Olsen, his character in his first game was a cleric called 
Maxis. “We played an adventure called The Lichway,” says Olsen, a 
university professor. “He died from a spider bite in that dungeon. 
Because it was the first adventure I played, it has always had a special 
place in my heart.”

Dungeons & Dragons is 50 years old, launched on to the market in 1974 by 
a company called Tactical Studies Rules, or TSR, created by the game’s 
creators Gary Gygax and Dave Arneson when they couldn’t find a publisher 
for their creation.

Even if you’ve never played Dungeons & Dragons – or D&D as it’s more 
commonly known – you’ll probably be aware of it. A film franchise began 
in 2000, starring Thora Birch and Jeremy Irons, which spawned two 
sequels. A reboot happened last year, subtitled Honor Among Thieves, 
with Chris Pine and Michelle Rodriguez. Those of an older vintage might 
remember the mid-1980s cartoon, or that the kids were playing D&D at the 
beginning of the movie ET the Extra Terrestrial (and, in a more recent 
homage to that scene, at the beginning of the first episode of Stranger 
Things).

Anyone used to “normal” games might be expecting a board, and pieces, 
and dice. While D&D does indeed have dice – many-sided ones for various 
interactions – and an industry has built up providing metal miniatures 
of the denizens of the fantasy world, D&D is a game powered by 
imagination and, most importantly, a willingness to role-play.
Characters are created on the rolls of dice which give them scores for 
certain attributes, such as strength or intelligence. The results will 
define what “class” of character you have: a high dexterity score is 
suitable to being a thief. Intelligence helps with the book-learning 
needed to be a wizard or cleric. Lots of brawn but no brain might 
suggest a fighter-class character who will cheerfully heft a broadsword 
and run heedless into a phalanx of orcs.

Game sessions are presided over by a Dungeon Master, who will verbally 
guide the team of players through an adventure. These are detailed 
descriptions of location and plot, sometimes released by publishers, 
such as the all-time classic The Keep on the Borderlands, or published 
in magazines such as White Dwarf, as was Olsen’s first adventure, The 
Lichway. Often, the Dungeon Master will create their own adventure, 
intricately mapping out a castle or temple, populating it with monsters 
and non-player characters.

A game will generally involve the Dungeon Master telling the players 
where they are and what they can see – “You turn a corner and are faced 
with two doors. What do you do?” – while the players work as a team to 
decide on their next move. Opening one door might lead to treasure, the 
other might be home to a marauding monster which they then have to 
fight, using dice to determine the outcome.
That’s the imagination side of it, and the role-playing comes in 
because, although you might be a 56-year-old female local authority 
worker from the Midlands, like Sam Gyseman, you have to play the game as 
though you are indeed a male dwarf with a double-headed axe.
Or a fighter called Ricca, who has aspirations to become a bard, or a 
thief assassin named Ellana the Raven, both characters Gyseman plays in 
different campaigns today.

She says: “I was first invited to join a game in about 1986 by some 
friends in Leicester. I went to a comic shop, bought some dice and took 
myself along to the meeting, not knowing what to expect.

“Apart from a bit of a gap between university and divorce, I have played 
D&D in some form ever since. Role-playing is the part I like the most – 
just talking in character, being another person and making the story as 
we go along.”

Since 1997, D&D has been published by Wizards of the Coast, a subsidiary 
of toy and game giant Hasbro. “D&D has a rich history, an exciting 
present, and a great future,” says Kyle Brink, executive producer of the 
team making D&D at Wizards of the Coast. “This year we’ll be celebrating 
all three with the 50th anniversary of the first publication of Dungeons 
& Dragons. We’ve been building up to this for a while now. It’s going to 
be a lot of fun.”
Erik Olsen has worked at the universities of Amsterdam and Groningen, 
and his last post was at the Russian State University for the 
Humanities, which he left when the war in Ukraine started. He is now 
back home in the Netherlands.

He grew up in Long Island, New York, and came across the game in 1981. 
He says: “The books had been out for a few years already but the 
popularity popped at the point I found it. I never knew this sort of 
thing even existed before that.

“When I went to uni, I found the sci-fi group and joined a weekly 
campaign where we did the classic ‘all nighters’, starting on Saturdays 
sometime around noon and then playing until early Sunday morning when 
people had began to drop off.”

For Olsen, the game is best played with pure imagination – or in the 
“theatre of the mind”, as he likes to call it. “I know some people play 
with 3D or printed maps, figures, etc. I never did this – to my mind it 
detracted from the players’ imagination.”

Olsen and Gyseman are members of the Dungeons & Dragons UK group on 
Facebook, which has almost 23,000 members, as is Rob Driver, who acts as 
Dungeon Master to a group of players in the east Midlands. The internet 
has given D&D an extra dimension, allowing players to adventure together 
online on Zoom calls as well as in person – which was a huge boost 
during Covid – and make resources available.

Driver says: “D&D has a big presence online with many Facebook groups 
dedicated to the game and related role-playing games. The internet is a 
very useful tool to share ideas, pictures, homemade adventures, find 
players locally.
“The company that owns D&D have an online forum and catch-all website 
where you can buy all sorts of products digitally. YouTube has brought 
D&D to the fore, with groups such as Critical Role and Dungeon Dudes 
streaming their games live for people to watch and comment on.”

Half a century old it might be, and facing a lot of competition from 
increasingly sophisticated video games you can play on your phone, but 
Dungeons & Dragons is actually increasing in popularity. Wizards of the 
Coast said that 50 million people worldwide have played D&D, and that 
2020 saw a huge upswing in interest in the game, boosted by people 
looking for things to do with their families during lockdowns.

Gyseman says: “TV shows like The Big Bang Theory and Stranger Things 
have brought so many people to gaming. It has been very noticeable in 
the last few years how fast the hobby is growing, and I’m gratified that 
it’s popular with younger people, particularly those who feel 
marginalised or different from their peers.

“In fantasy role-playing they can be who they want, meet people like 
themselves and live out their best life, albeit for just a few hours a 
week.”