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Path: ...!weretis.net!feeder6.news.weretis.net!feeder8.news.weretis.net!eternal-september.org!feeder3.eternal-september.org!news.eternal-september.org!.POSTED!not-for-mail From: candycanearter07 <candycanearter07@candycanearter07.nomail.afraid> Newsgroups: comp.sys.ibm.pc.games.action Subject: Re: TIL: Max Payne Remakes Date: Sun, 24 Mar 2024 17:00:03 -0000 (UTC) Organization: the-candyden-of-code Lines: 33 Message-ID: <utpm6j$fnbk$3@dont-email.me> References: <9bnovid7t9ob5s9ittl1eod0d9c89k7khd@4ax.com> <2cftvi16e40a9qaapp22k8idu8jts6jl1k@4ax.com> Injection-Date: Sun, 24 Mar 2024 17:00:03 -0000 (UTC) Injection-Info: dont-email.me; posting-host="2585ff1093031c15496935b973b45b65"; logging-data="515444"; mail-complaints-to="abuse@eternal-september.org"; posting-account="U2FsdGVkX1+ZZE/pCfa3wGGNpaNRl7KI1G7+4/5GB9Gi/DW6ydH08w==" User-Agent: slrn/pre1.0.4-9 (Linux) Cancel-Lock: sha1:zx+jaDNetODgIQ8JTNEyOkrhlvc= X-Face: b{dPmN&%4|lEo,wUO\"KLEOu5N_br(N2Yuc5/qcR5i>9-!^e\.Tw9?/m0}/~:UOM:Zf]% b+ V4R8q|QiU/R8\|G\WpC`-s?=)\fbtNc&=/a3a)r7xbRI]Vl)r<%PTriJ3pGpl_/B6!8pe\btzx `~R! r3.0#lHRE+^Gro0[cjsban'vZ#j7,?I/tHk{s=TFJ:H?~=]`O*~3ZX`qik`b:.gVIc-[$t/e ZrQsWJ >|l^I_[pbsIqwoz.WGA]<D Bytes: 2583 Rin Stowleigh <rstowleigh@x-nospam-x.com> wrote at 11:38 this Saturday (GMT): > On Thu, 21 Mar 2024 12:30:37 -0400, Spalls Hurgenson ><spallshurgenson@gmail.com> wrote: > >> >>Today I learned... >> >>... that Remedy Entertainment is working on remaking "Max Payne" and >>"Max Payne 2". > > [...] > >>Information about these remakes is extremely limited, so far. Still, >>I'll withhold my usual negativity about the remakes' very existence >>until I learn more. Who knows; they might actually be good. > > > Plot details have been leaked. In this installment, things have > changed quite a bit from prior MP games. Max(ine) is now a minority > female who has been faced with the challenge of a new job as Chief > Diversity and Inclusion Officer at a tech company. Most of the > "combat" is non-violent in nature (thus the title, MP4 Flakes of > Snow), and takes place as Max sits at her computer dealing with > various emails from various toxic white men who try keep trying to > man-splain why the company is failing rapidly using confusing > technical jargon that she doesn't understand. So the game is kind of > an e-mail answering simulator where you select from dialog choices > that affect how the story line plays out. Is that real? -- user <candycane> is generated from /dev/urandom