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From: Terje Mathisen <terje.mathisen@tmsw.no>
Newsgroups: comp.arch
Subject: Re: Microarch Club
Date: Thu, 28 Mar 2024 09:31:11 +0100
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Scott Lurndal wrote:
> mitchalsup@aol.com (MitchAlsup1) writes:
>> BGB wrote:
>>
>>> On 3/26/2024 5:27 PM, Michael S wrote:
>>>>
>>>>
>>>> For slightly less then 20 years ARM managed OK without integer divide.
>>>> Then in 2004 they added integer divide instruction in ARMv7 (including
>>>> ARMv7-M variant intended for small microcontroller cores like
>>>> Cortex-M3) and for the following 20 years instead of merely OK they are
>>>> doing great :-)
>>>>
>>
>>> OK.
>>
>> The point is they are doing better now after adding IDIV and FDIV.
>>
>>> I think both modern ARM and AMD Zen went over to "actually fast" integer
>>> divide.
>>
>>> I think for a long time, the de-facto integer divide was ~ 36-40 cycles
>>> for 32-bit, and 68-72 cycles for 64-bit. This is also on-par with what I
>>> can get from a shift-add unit.
>>
>> While those numbers are acceptable for shift-subtract division (including
>> SRT variants).
>>
>> What I don't get is the reluctance for using the FP multiplier as a fast
>> divisor (IBM 360/91). AMD Opteron used this means to achieve 17-cycle
>> FDIS and 22-cycle SQRT in 1998. Why should IDIV not be under 20-cycles ??
>> and with special casing of leading 1s and 0s average around 10-cycles ???
> 
> Empirically, the ARM CortexM7 udiv instruction requires 3+[s/2] cycles
> (where s is the number of significant digits in the quotient).
> 
> https://www.quinapalus.com/cm7cycles.html

That looks a lot like an SRT divisor with early out?

Having variable timing DIV means that any crypto operating (including 
hashes?) where you use modulo operations, said modulus _must_ be a known 
constant, otherwise information about will leak from the timings, right?
> 
>>
>> I submit that at 10-cycles for average latency, the need to invent screwy
>> forms of even faster division fall by the wayside {accurate or not}.

I agree.

Terje

-- 
- <Terje.Mathisen at tmsw.no>
"almost all programming can be viewed as an exercise in caching"