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From: JAB <noway@nochance.com>
Newsgroups: comp.sys.ibm.pc.games.action
Subject: Re: What is pay-to-win?
Date: Sun, 31 Mar 2024 09:20:35 +0100
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On 29/03/2024 14:48, Justisaur wrote:
> I played WoT a long time ago.  I bought a Churchill after playing quite 
> a bit.  I was at the point I felt like I was both rewarding myself and 
> the company for all the play I'd previously had for free.  The Churchill 
> wasn't really any better, but it was of a tier I didn't have.  I don't 
> regret it, but as I progressed I found that it was more and more 
> obviously not so much pay to win, but pay to progress.  However there 
> was also some pay to win in better ammo IIRC which would get exhorbitant 
> rather quickly.  I also found the more advanced tanks and maps I didn't 
> care for, so the progress was going the wrong way.
> 
> Then there's the fact it was a PVP only game, which I'm not fond of. 
> It's hard to separate my feelings about the PtW aspects, but I'm sure 
> they factored into not playing the game anymore.

It's changed a lot since then and there's a lot of new mechanisms they 
introduced over the years to encourage you to pay and play. I do agree 
that it started off centred around pay to progress but it's moved far 
more to pay to have an advantage. A good example is the BZ-176 which was 
only available in lootboxes. It gives a player on average a 4%+ boost to 
their win-rate. That may not sound like a lot by in a 15 vs. 15 game 
with no respawns, it's massive.

Besides premium tanks they've also gone heavily in on is lootboxes. It 
started of at just once a year a Xmas but is now up to four times a year.