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Path: ...!weretis.net!feeder8.news.weretis.net!eternal-september.org!feeder3.eternal-september.org!news.eternal-september.org!.POSTED!not-for-mail From: JAB <noway@nochance.com> Newsgroups: comp.sys.ibm.pc.games.action Subject: Re: What is pay-to-win? Date: Sun, 31 Mar 2024 09:20:35 +0100 Organization: A noiseless patient Spider Lines: 27 Message-ID: <uub6ck$1jllu$1@dont-email.me> References: <uu62qu$7e18$1@dont-email.me> <uu6kbe$bjpv$1@dont-email.me> MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8; format=flowed Content-Transfer-Encoding: 8bit Injection-Date: Sun, 31 Mar 2024 08:20:37 +0200 (CEST) Injection-Info: dont-email.me; posting-host="3f5db1cca195da994089f640c757f591"; logging-data="1693374"; mail-complaints-to="abuse@eternal-september.org"; posting-account="U2FsdGVkX1/PlpHvatsz5V01KEZKMe/E" User-Agent: Mozilla Thunderbird Cancel-Lock: sha1:hUPOUSczNuuKxZpzJonka9jtjbs= In-Reply-To: <uu6kbe$bjpv$1@dont-email.me> Content-Language: en-GB Bytes: 2561 On 29/03/2024 14:48, Justisaur wrote: > I played WoT a long time ago. I bought a Churchill after playing quite > a bit. I was at the point I felt like I was both rewarding myself and > the company for all the play I'd previously had for free. The Churchill > wasn't really any better, but it was of a tier I didn't have. I don't > regret it, but as I progressed I found that it was more and more > obviously not so much pay to win, but pay to progress. However there > was also some pay to win in better ammo IIRC which would get exhorbitant > rather quickly. I also found the more advanced tanks and maps I didn't > care for, so the progress was going the wrong way. > > Then there's the fact it was a PVP only game, which I'm not fond of. > It's hard to separate my feelings about the PtW aspects, but I'm sure > they factored into not playing the game anymore. It's changed a lot since then and there's a lot of new mechanisms they introduced over the years to encourage you to pay and play. I do agree that it started off centred around pay to progress but it's moved far more to pay to have an advantage. A good example is the BZ-176 which was only available in lootboxes. It gives a player on average a 4%+ boost to their win-rate. That may not sound like a lot by in a 15 vs. 15 game with no respawns, it's massive. Besides premium tanks they've also gone heavily in on is lootboxes. It started of at just once a year a Xmas but is now up to four times a year.