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I find it interesting how many Guardian articles specifically I find 
when searching for DnD news.

Source: 
https://www.theguardian.com/games/2024/may/03/dungeons-and-dragons-wizards-of-the-coast

Stop trying to turn Dungeons & Dragons into a Marvel-esque cash cow – it 
won’t work
Ed Power
Fri 3 May 2024 09.00 CEST

The way that Wizards of the Coast is treating this venerable game is 
totally at odds with how its players see it

The words hit players of the world’s favourite tabletop role playing 
game like a magic missile straight to the heart. “Dungeons & Dragons has 
never been more popular, and we have really great fans and engagement,” 
said Cynthia Williams, former CEO of D&D publisher Wizards of the Coast, 
in December 2022 at an “investor-focused” web seminar. “But the brand is 
really under-monetised”.

In the run-up to D&D’s 50th birthday this year, the branded tat has 
flowed with a vengeance. Amid the ongoing celebrations, Williams’ 
comments have acquired the ring of a terrible prophecy coming to 
fruition in the tackiest way imaginable. D&D is “monetising” as never 
before, and it is terrible to behold.

Wizards of the Coast (part of the Hasbro toy empire) has unveiled a 
Dungeon & Dragons Lego set – with a dragon-sized prize to match. It has 
also announced a tie-in with the Converse sneakers brand, with designs 
inspired by the original D&D handbooks from half a century ago. These 
products join an ever-expanding deluge of merchandise. Roll up, roll up 
for your D&D breakfast bowls, table lamps, and Dragonfire Roast 
“single-origin coffee”.

Merch is a key component of 21st-century geekdom. Lego, sneakers and 
table lamps are precisely the sort of products you would expect to 
accompany, say, a new Avengers or Star Wars movie. It is part of what we 
might call the “Baby Groot economy”.

But D&D isn’t Marvel. In trying to “monetise the brand”, Wizards has 
made a terrible misjudgment. In that notorious web seminar, Williams 
lamented that while Dungeon Masters – players who referee gaming 
sessions – make up 20% of the user base, they account for the bulk of 
the spending – ie they buy all of those expensive rule books. Joining 
her on the call, Hasbro CEO Chris Cocks outlined a plan to turn D&D into 
a “four-quadrant” brand “that has similar awareness as say Lord of the 
Rings or Harry Potter”.

What neither appears to understand is that D&D can never be the next 
Harry Potter. That is because D&D is not a franchise, lifestyle brand or 
a marketing opportunity. It is a community of people who largely make up 
their adventures for themselves. And you can’t monetise that. For all 
the recent hoopla around the game, the D&D experience is essentially 
unchanged since it first crawled out of the basement of co-creators Gary 
Gygax and Dave Arneson in 1974.

It is about pals coming together every week. They hang out, chuck dice, 
and share the thrill of exploring an abandoned dwarf mine or rescuing a 
cousin of one of the party from cultists camped in the woods outside 
town. You can’t put a price on that. It’s like trying to monetise 
friendship.

That new D&D Lego set is an example of how little Wizards and Hasbro 
understands its player base. At first pass, The “Red Dragon’s Tale” box 
seems full of promise. It features a brick fortress, a huge dragon, 
square-headed adventurers, and some iconic D&D monsters – including the 
Owlbear, Displacer beast and Beholder. There is even a tie-in adventure 
that uses the included figures.

Oh wow, you’re thinking –D&D Lego. What a fantastic way to get kids into 
the hobby. The catch is that this luxury box costs £314 – roughly the 
cost of six D&D Player’s Handbooks.

Wizards’ problem is that it has already burned through much of the 
goodwill of its user base after a controversy last year over plans to 
reverse a policy going back to 2000, taking away the freedom for 
independent creators to use D&D’s rules however they saw fit. Leaked 
proposals showed that Wizards intended to demand a 25% royalty on the 
income of creators with annual sales exceeding $750,000, and reserve the 
right to re-use any content created under the licence. “Big gaming” was 
coming for the little guy.

That saga created a huge rift between publisher and players. Many in the 
community now perceive Wizards not as custodian of a game it acquired in 
1997, but as capitalist necromancers trying to flog D&D for all it is worth.

There was an outcry, and Wizards climbed down. Twelve months later, the 
50th anniversary of D&D is here, and it feels telling how Wizards is 
marking it: with Lego and sneakers. Yes, commemorative books are on the 
way – along with an updated rules set that Wizards has styled as “One 
D&D”. But few were crying out for a new edition of D&D, and to many it 
feels like a cash-generating exercise. (In its defence, Wizards has said 
its “One D&D” books will be backwards compatible with the “Fifth 
Edition” everyone is currently playing.)

These are boom times for tabletop role playing. There has never been a 
wider variety of games – from the folk-horror steampunk of Free League’s 
Vaesen to “rules-light” systems such as Mausritter or Mörk Borg. What 
the publishers of these titles understand is that it takes time to 
cultivate a player base and that the relationship is an ongoing one.

Contrast that with D&D’s cheesy merch onslaught, and you have to worry. 
Forget monetisation. The crucial currency in the tabletop hobby is 
player goodwill. Amid a blizzard of junk, Wizards seems determined to 
sacrifice a 50-year legacy on the altar of unchecked corporate avarice.

Ed Power writes about role-playing and board games, music, films and TV.