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Path: ...!feeds.phibee-telecom.net!3.eu.feeder.erje.net!feeder.erje.net!eternal-september.org!feeder3.eternal-september.org!news.eternal-september.org!.POSTED!not-for-mail From: Justisaur <justisaur@yahoo.com> Newsgroups: comp.sys.ibm.pc.games.action Subject: Re: Fallout 2 - here we come Date: Sun, 5 May 2024 09:05:43 -0700 Organization: A noiseless patient Spider Lines: 46 Message-ID: <v18aoq$1uid6$1@dont-email.me> References: <v0gu4k$3rv72$1@dont-email.me> <s82q2jhf4qjim9gtvkeva5at7u7bsjpnvs@4ax.com> <v0l5ek$vnnu$1@dont-email.me> <v0rndc$2mj8t$1@dont-email.me> <v0tvg2$39vuh$1@dont-email.me> <v104t1$3sfsv$1@dont-email.me> <v15vdh$1beom$1@dont-email.me> <p72f3jl0qn1mj8f5d9mhop58bdch6fkvni@4ax.com> <p65f3j1asrsp1r1d3edvnlu89bgntn3c6p@4ax.com> MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8; format=flowed Content-Transfer-Encoding: 8bit Injection-Date: Sun, 05 May 2024 18:05:46 +0200 (CEST) Injection-Info: dont-email.me; posting-host="3205b688ece251e4c102d0c8c5265551"; logging-data="2050470"; mail-complaints-to="abuse@eternal-september.org"; posting-account="U2FsdGVkX19N1PIkZBmt2D95Rwcvb8Y4UaeNRxNPCzM=" User-Agent: Mozilla Thunderbird Cancel-Lock: sha1:0iel1uhYTp0JlGHlBZ93BKXt0wA= In-Reply-To: <p65f3j1asrsp1r1d3edvnlu89bgntn3c6p@4ax.com> Content-Language: en-US Bytes: 3458 On 5/5/2024 7:31 AM, Spalls Hurgenson wrote: > want to see new map locations, new > monsters, new weapons. I want to see the story progress. I want new > ideas. It's why I look at dismay with so many games going the 'open > world' route (or worse, 'procedurally generated open worlds!') because > they extend a very basic idea over far too much gameplay, and I know a > lot of it is going to be the same old thing over and over again. > > Some games affect me more than others. Ubisoft games have > dull-as-dishwater gameplay (and Uwe Boll style story-telling!) but > their maps are so expansive and full of new things to explore that it > keeps me going to the end. But even then, I still find the games > pretty tedious. And there are exceptions to the rule, the most I think I'm same but different. Looking at it, I've definitely got a bit of that. ER was too long and repetitive for me being open world, even still way less repetitive than a lot of other games. The enemies do change, they bring them back, but they're a bit changed. I don't mind the boss fights being a little repetitive as I enjoy the combat, but I was never stuck in ER long enough to get too frustrated as I'm at leas half-good. I also tend to play magic classes and look at it a little as a puzzle (odd I know as I don't like a lot of computer puzzles probably because they're non-sensical and contrived.) What spells are most effective, is there a way I can outsmart a boss etc? Yes there's a few bosses this isn't effective on, but they're actually few and far between. In FO:Nevada I just hit New Reno, which is a large settlement with a lot to do compared to the earlier small settlements. A bit too daunting perhaps to go through all that, and yeah the inventory management is starting to get a bit too much and too poor. Pretty much what finally killed BG3 for me too. I'm probably not enjoying it as much because there's a lot more crafting too. -- -Justisaur ø-ø (\_/)\ `-'\ `--.___, ¶¬'\( ,_.-' \\ ^'