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Path: ...!eternal-september.org!feeder3.eternal-september.org!news.eternal-september.org!.POSTED!not-for-mail From: candycanearter07 <candycanearter07@candycanearter07.nomail.afraid> Newsgroups: comp.sys.ibm.pc.games.action Subject: Re: Fallout 2 - here we come Date: Sun, 5 May 2024 17:20:04 -0000 (UTC) Organization: the-candyden-of-code Lines: 59 Message-ID: <v18f44$1vi6m$2@dont-email.me> References: <v0gu4k$3rv72$1@dont-email.me> <s82q2jhf4qjim9gtvkeva5at7u7bsjpnvs@4ax.com> <v0l5ek$vnnu$1@dont-email.me> <v0rndc$2mj8t$1@dont-email.me> <v0tvg2$39vuh$1@dont-email.me> <v104t1$3sfsv$1@dont-email.me> <v15vdh$1beom$1@dont-email.me> <p72f3jl0qn1mj8f5d9mhop58bdch6fkvni@4ax.com> <p65f3j1asrsp1r1d3edvnlu89bgntn3c6p@4ax.com> Injection-Date: Sun, 05 May 2024 19:20:05 +0200 (CEST) Injection-Info: dont-email.me; posting-host="416bcec3944c80759d6ef2639c42d5c5"; logging-data="2083030"; mail-complaints-to="abuse@eternal-september.org"; posting-account="U2FsdGVkX1/+hkRDSH0eXLTuOXwjdKW4IW07DB/L7ppanGd9S/7N3Q==" User-Agent: slrn/pre1.0.4-9 (Linux) Cancel-Lock: sha1:IjXEceHvQAnh95I/s8w44fK8WUA= X-Face: b{dPmN&%4|lEo,wUO\"KLEOu5N_br(N2Yuc5/qcR5i>9-!^e\.Tw9?/m0}/~:UOM:Zf]% b+ V4R8q|QiU/R8\|G\WpC`-s?=)\fbtNc&=/a3a)r7xbRI]Vl)r<%PTriJ3pGpl_/B6!8pe\btzx `~R! r3.0#lHRE+^Gro0[cjsban'vZ#j7,?I/tHk{s=TFJ:H?~=]`O*~3ZX`qik`b:.gVIc-[$t/e ZrQsWJ >|l^I_[pbsIqwoz.WGA]<D Bytes: 4409 Spalls Hurgenson <spallshurgenson@gmail.com> wrote at 14:31 this Sunday (GMT): > On Sun, 05 May 2024 09:28:38 -0400, Mike S. <Mike_S@nowhere.com> > wrote: > >>On Sat, 4 May 2024 11:39:44 -0700, Justisaur <justisaur@yahoo.com> >>wrote: >> >>>*Sigh* I just suddenly haven't felt like playing it the last couple >>>days. I don't know why, I was enjoying the game. >> >>This happens to me and I just assumed it happens to most gamers. >> >>You play a game... you are enjoying it a lot.... and then all of a >>sudden, you don't feel like playing it anymore. After some time >>passes, you may want to play it again, you still may not. > > I have a seriously low threshold for repetition. So long as a game > keeps offering me (or promising me) a novel experience, I can deal > with it, but I've little tolerance (usually) once a game starts > repeating itself. > > It's why I dislike 'git gud' games, where you have to bang your head > against the wall repeatedly until you master a mechanic. I'm not > interested in the mechanics. I want to see new map locations, new > monsters, new weapons. I want to see the story progress. I want new > ideas. It's why I look at dismay with so many games going the 'open > world' route (or worse, 'procedurally generated open worlds!') because > they extend a very basic idea over far too much gameplay, and I know a > lot of it is going to be the same old thing over and over again. > > Some games affect me more than others. Ubisoft games have > dull-as-dishwater gameplay (and Uwe Boll style story-telling!) but > their maps are so expansive and full of new things to explore that it > keeps me going to the end. But even then, I still find the games > pretty tedious. And there are exceptions to the rule, the most > prominent for me being a certain game about driving a truck around > Europe. > > There are a lot of other games that I find extremely tedious because > they fail to offer any new experiences, and past the first few hours > you've pretty much seen everything the game has to offer. "Days Gone" > is one such example. It's gameplay is a direct copy from the Ubisoft > open-world playbook, and - beyond the 'hey, you're a motorcycle gang > member!' story line, it doesn't really say or do anything that hasn't > been done in dozens of other video games or movies. > > It's not necessarily that I think that games like "Days Gone" are > bad... but - having played so many similar games - they fail to > inspire any excitement. They don't energize me to finish the games > naturally. A lot of games I complete not out of any real interest, but > because I paid money for them and want to say I got value for my > dollar (and so I can honestly write an opinion about it at the end of > the month). Agreed. My tolerance is a bit higher I think, but I still can't stand it. And yet I keep going for rougelikes.. -- user <candycane> is generated from /dev/urandom