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Path: ...!eternal-september.org!feeder3.eternal-september.org!news.eternal-september.org!.POSTED!not-for-mail
From: candycanearter07 <candycanearter07@candycanearter07.nomail.afraid>
Newsgroups: comp.sys.ibm.pc.games.action
Subject: Re: Fallout 2 - here we come
Date: Sun, 5 May 2024 17:20:04 -0000 (UTC)
Organization: the-candyden-of-code
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Spalls Hurgenson <spallshurgenson@gmail.com> wrote at 14:31 this Sunday (GMT):
> On Sun, 05 May 2024 09:28:38 -0400, Mike S. <Mike_S@nowhere.com>
> wrote:
>
>>On Sat, 4 May 2024 11:39:44 -0700, Justisaur <justisaur@yahoo.com>
>>wrote:
>>
>>>*Sigh*  I just suddenly haven't felt like playing it the last couple 
>>>days. I don't know why, I was enjoying the game.
>>
>>This happens to me and I just assumed it happens to most gamers. 
>>
>>You play a game... you are enjoying it a lot.... and then all of a
>>sudden, you don't feel like playing it anymore. After some time
>>passes, you may want to play it again, you still may not.
>
> I have a seriously low threshold for repetition. So long as a game
> keeps offering me (or promising me) a novel experience, I can deal
> with it, but I've little tolerance (usually) once a game starts
> repeating itself.
>
> It's why I dislike 'git gud' games, where you have to bang your head
> against the wall repeatedly until you master a mechanic. I'm not
> interested in the mechanics. I want to see new map locations, new
> monsters, new weapons. I want to see the story progress. I want new
> ideas. It's why I look at dismay with so many games going the 'open
> world' route (or worse, 'procedurally generated open worlds!') because
> they extend a very basic idea over far too much gameplay, and I know a
> lot of it is going to be the same old thing over and over again.
>
> Some games affect me more than others. Ubisoft games have
> dull-as-dishwater gameplay (and Uwe Boll style story-telling!) but
> their maps are so expansive and full of new things to explore that it
> keeps me going to the end. But even then, I still find the games
> pretty tedious. And there are exceptions to the rule, the most
> prominent for me being a certain game about driving a truck around
> Europe. 
>
> There are a lot of other games that I find extremely tedious because
> they fail to offer any new experiences, and past the first few hours
> you've pretty much seen everything the game has to offer. "Days Gone"
> is one such example. It's gameplay is a direct copy from the Ubisoft
> open-world playbook, and - beyond the 'hey, you're a motorcycle gang
> member!' story line, it doesn't really say or do anything that hasn't
> been done in dozens of other video games or movies. 
>
> It's not necessarily that I think that games like "Days Gone" are
> bad... but - having played so many similar games - they fail to
> inspire any excitement. They don't energize me to finish the games
> naturally. A lot of games I complete not out of any real interest, but
> because I paid money for them and want to say I got value for my
> dollar (and so I can honestly write an opinion about it at the end of
> the month). 


Agreed. My tolerance is a bit higher I think, but I still can't stand
it. And yet I keep going for rougelikes..
-- 
user <candycane> is generated from /dev/urandom