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Path: ...!eternal-september.org!feeder3.eternal-september.org!news.eternal-september.org!.POSTED!not-for-mail
From: Terje Mathisen <terje.mathisen@tmsw.no>
Newsgroups: comp.arch
Subject: Re: Byte Addressability And Beyond
Date: Tue, 7 May 2024 07:42:06 +0200
Organization: A noiseless patient Spider
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BGB wrote:
> On 5/6/2024 2:11 PM, MitchAlsup1 wrote:
>> Lawrence D'Oliveiro wrote:
>>
>>> On Sun, 5 May 2024 20:50:51 -0500, BGB wrote:
>>
>>>> Say, RISC-V:
>>>> =C3=82=C2=A0=C3=82=C2=A0 Says yes to DIV and MOD;
>>>> =C3=82=C2=A0=C3=82=C2=A0 Says yes to 4-register floating-point multi=
ple-accumulate; Say=20
>>>> no to
>>>> =C3=82=C2=A0=C3=82=C2=A0 register-indexed Load/Store.
>>>> Me: This is not a good balance...
>>
>>> Multiply-accumulate is at least as much about reducing rounding error=
=20
>>> as about speed.
>>
>> It is also an IEEE 754-2008+ requirement.
>=20
> And... I have a version that just sort of works well enough to make=20
> RV64G work, but is sort of a fail on the other fronts:
>  =C2=A0 Using it is slower than separate ops;
>  =C2=A0 It produces a double-rounded result.
>  =C2=A0 Also, well, the FMUL isn't super accurate either.
>=20
>=20
> FMUL is implemented in a way where it only generates the high-half of=20
> the multiply, which makes the FPU cheaper, but:
>  =C2=A0 Does not give strict 0.5ULP rounding.
>=20
> Some combination of factors leads to the inability of Newton-Raphson to=
=20
> fully converge, possibly either due to omitting the low-order multiplie=
r=20
> results, or the carry-propagation limitation for rounding (if the=20
> rounding would result in more than 8 bits of carry, it is skipped).
>=20
>=20
> Not likely to do proper FMA, as this would make a Binary64 FPU too=20
> expensive (and, doing Binary64 poorly is still preferable for most uses=
=20
> to not doing it at all).
>=20
> Granted, not entirely sure how the 8087 managed to do all the stuff tha=
t=20
> it did. Since, it seems like an 80s ASIC would be more cramped than a=20
> modern Artix-7.

Relatively easy to explain: It was _very_ slow, but still much faster=20
than emulating it with an 8088 that needed 4 clock cycles for every=20
single code or data byte touched.

Terje


--=20
- <Terje.Mathisen at tmsw.no>
"almost all programming can be viewed as an exercise in caching"