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From: JAB <noway@nochance.com>
Newsgroups: comp.sys.ibm.pc.games.action
Subject: Re: Fallout 2 - here we come
Date: Tue, 7 May 2024 09:35:30 +0100
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On 06/05/2024 22:27, Justisaur wrote:
> On 5/6/2024 1:32 PM, JAB wrote:
>> On 02/05/2024 14:36, Justisaur wrote:
>>> On 5/1/2024 10:52 AM, JAB wrote:
>>>> On 30/04/2024 22:21, Justisaur wrote:
>>>>> So I decided to try Nevada, which is a mod of Fallout 2.  It's 
>>>>> supposed to be a lot more story than the other games.  It has the 
>>>>> HD mod, but the resolution I'm setting doesn't seem to do anything. 
>>>>> The scaler works though - which I'm using 2x, it looks better than 
>>>>> without the scaler.
>>>>
>>>> I've now tried the scaler x2 and put it back to the higher 
>>>> resolution. That is so much solved!
>>>
>>> The HD resolution works in full screen, but not windowed mode.  I was 
>>> trying to do windowed, but I found some info that the old fallouts 
>>> don't play well with windowed.
>>>
>>> I was getting tired of the restrictive inventory (and no companion to 
>>> load up in Nevada) so I was looking up inventory mods.  I found that 
>>> Fallout 2 from GoG and Steam have the FO2 Engine Tweaks (Sfall) 3.2 
>>> in it, and you can change the line in the fallout 2 root
>>>
>>> ddraw.ini
>>>
>>> CritterInvSizeLimitMode=0
>>>
>>> to
>>>
>>> CritterInvSizeLimitMode=4
>>>
>>> that only counts your equipped items for carry weight.
>>>
>>> There's also a mod to make inventory management easier, though I 
>>> haven't tried it out yet as it requires updating the Sfall mod to at 
>>> least 4.2.8.1  I'll give it a try as soon as I figure that out.  I 
>>> think an updated Sfall might be part of the restoration project though.
>>>
>>> https://www.nma-fallout.com/resources/inventory-filter-mod-english-version.142/
>>>
>>
>> I'm struggling to work out how I'm supposed to actually talk to 
>> people. I seem to have managed to get myself stuck in combat mode!
> 
> The game should have a manual pdf in the root I think. That might help 
> with all the obtuse controls.  You should be able to click 'end combat' 
> on the button on the lower right which if you're not hostile to anyone 
> will get you out of combat mode, sometimes you have to click 'end turn' 
> first.  If you are hostile to anyone you need to move a dozen or so 
> hexes away from them, move to another map, or kill them before you can 
> end combat.
> 
> I think I remember some that can become hostile but won't attack from 
> stealing or taking things from receptacles which will cause you to enter 
> combat when you get near them.
> 

Yep I realised that there's a combat mode button a bit later. It's easy 
to forget just how standardised controls/mechanisms have become in 
today's games but this one I think requires a read of the 60+ page 
manual. That's something I don't miss about old games.

The good thing is that it hasn't taken long for me to get used to 
somewhat interesting graphics which seem a bit meh even considering when 
it was released.