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Path: ...!eternal-september.org!feeder3.eternal-september.org!news.eternal-september.org!.POSTED!not-for-mail From: JAB <noway@nochance.com> Newsgroups: comp.sys.ibm.pc.games.action Subject: Re: Fallout 2 - here we come Date: Tue, 7 May 2024 09:35:30 +0100 Organization: A noiseless patient Spider Lines: 65 Message-ID: <v1cp4i$35cka$1@dont-email.me> References: <v0gu4k$3rv72$1@dont-email.me> <s82q2jhf4qjim9gtvkeva5at7u7bsjpnvs@4ax.com> <v0l5ek$vnnu$1@dont-email.me> <v0rndc$2mj8t$1@dont-email.me> <v0tvg2$39vuh$1@dont-email.me> <v104t1$3sfsv$1@dont-email.me> <v1bep9$2p78q$1@dont-email.me> <v1bi0a$2prgt$1@dont-email.me> MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8; format=flowed Content-Transfer-Encoding: 8bit Injection-Date: Tue, 07 May 2024 10:35:30 +0200 (CEST) Injection-Info: dont-email.me; posting-host="bae484ed26d43c94ed93535bb4d124b3"; logging-data="3322506"; mail-complaints-to="abuse@eternal-september.org"; posting-account="U2FsdGVkX18ZreWQxeT3439jwivfJygQ" User-Agent: Mozilla Thunderbird Cancel-Lock: sha1:pg9k9tGZEKHP6VBiXbklio7qwTQ= In-Reply-To: <v1bi0a$2prgt$1@dont-email.me> Content-Language: en-GB Bytes: 4138 On 06/05/2024 22:27, Justisaur wrote: > On 5/6/2024 1:32 PM, JAB wrote: >> On 02/05/2024 14:36, Justisaur wrote: >>> On 5/1/2024 10:52 AM, JAB wrote: >>>> On 30/04/2024 22:21, Justisaur wrote: >>>>> So I decided to try Nevada, which is a mod of Fallout 2. It's >>>>> supposed to be a lot more story than the other games. It has the >>>>> HD mod, but the resolution I'm setting doesn't seem to do anything. >>>>> The scaler works though - which I'm using 2x, it looks better than >>>>> without the scaler. >>>> >>>> I've now tried the scaler x2 and put it back to the higher >>>> resolution. That is so much solved! >>> >>> The HD resolution works in full screen, but not windowed mode. I was >>> trying to do windowed, but I found some info that the old fallouts >>> don't play well with windowed. >>> >>> I was getting tired of the restrictive inventory (and no companion to >>> load up in Nevada) so I was looking up inventory mods. I found that >>> Fallout 2 from GoG and Steam have the FO2 Engine Tweaks (Sfall) 3.2 >>> in it, and you can change the line in the fallout 2 root >>> >>> ddraw.ini >>> >>> CritterInvSizeLimitMode=0 >>> >>> to >>> >>> CritterInvSizeLimitMode=4 >>> >>> that only counts your equipped items for carry weight. >>> >>> There's also a mod to make inventory management easier, though I >>> haven't tried it out yet as it requires updating the Sfall mod to at >>> least 4.2.8.1 I'll give it a try as soon as I figure that out. I >>> think an updated Sfall might be part of the restoration project though. >>> >>> https://www.nma-fallout.com/resources/inventory-filter-mod-english-version.142/ >>> >> >> I'm struggling to work out how I'm supposed to actually talk to >> people. I seem to have managed to get myself stuck in combat mode! > > The game should have a manual pdf in the root I think. That might help > with all the obtuse controls. You should be able to click 'end combat' > on the button on the lower right which if you're not hostile to anyone > will get you out of combat mode, sometimes you have to click 'end turn' > first. If you are hostile to anyone you need to move a dozen or so > hexes away from them, move to another map, or kill them before you can > end combat. > > I think I remember some that can become hostile but won't attack from > stealing or taking things from receptacles which will cause you to enter > combat when you get near them. > Yep I realised that there's a combat mode button a bit later. It's easy to forget just how standardised controls/mechanisms have become in today's games but this one I think requires a read of the 60+ page manual. That's something I don't miss about old games. The good thing is that it hasn't taken long for me to get used to somewhat interesting graphics which seem a bit meh even considering when it was released.