Deutsch   English   Français   Italiano  
<v1ev4d$3olp7$7@dont-email.me>

View for Bookmarking (what is this?)
Look up another Usenet article

Path: ...!news.nobody.at!eternal-september.org!feeder3.eternal-september.org!news.eternal-september.org!.POSTED!not-for-mail
From: candycanearter07 <candycanearter07@candycanearter07.nomail.afraid>
Newsgroups: comp.sys.ibm.pc.games.action
Subject: Re: Fallout 2 - here we come
Date: Wed, 8 May 2024 04:30:05 -0000 (UTC)
Organization: the-candyden-of-code
Lines: 83
Message-ID: <v1ev4d$3olp7$7@dont-email.me>
References: <v0gu4k$3rv72$1@dont-email.me>
 <s82q2jhf4qjim9gtvkeva5at7u7bsjpnvs@4ax.com> <v0l5ek$vnnu$1@dont-email.me>
 <v0rndc$2mj8t$1@dont-email.me> <v0tvg2$39vuh$1@dont-email.me>
 <v104t1$3sfsv$1@dont-email.me> <v15vdh$1beom$1@dont-email.me>
 <p72f3jl0qn1mj8f5d9mhop58bdch6fkvni@4ax.com>
 <p65f3j1asrsp1r1d3edvnlu89bgntn3c6p@4ax.com>
 <p8kf3j5hk2bv9227hnlotpmm9157mkolla@4ax.com>
 <2u1i3jtau607m1emsjcd4ie2a99cbcd2e5@4ax.com>
 <4dai3j54tjaicttkfn98k1f14h6plkvtai@4ax.com>
 <lcok3jpebu9g5fnrd8pfe5guuhtujt9tg0@4ax.com> <v1dtno$3dsn5$1@dont-email.me>
 <v1eie8$3ibfq$1@dont-email.me>
Injection-Date: Wed, 08 May 2024 06:30:05 +0200 (CEST)
Injection-Info: dont-email.me; posting-host="3e060bacec01e57410d66ca1153400cc";
	logging-data="3954471"; mail-complaints-to="abuse@eternal-september.org";	posting-account="U2FsdGVkX1+aHT6ZF/E65xJaRQLqZSVzTnmOMuoz1T+A5a20OE963g=="
User-Agent: slrn/pre1.0.4-9 (Linux)
Cancel-Lock: sha1:M5jm7eK6FgRuBL1g2z6MkGQHRuk=
X-Face: b{dPmN&%4|lEo,wUO\"KLEOu5N_br(N2Yuc5/qcR5i>9-!^e\.Tw9?/m0}/~:UOM:Zf]%
 b+ V4R8q|QiU/R8\|G\WpC`-s?=)\fbtNc&=/a3a)r7xbRI]Vl)r<%PTriJ3pGpl_/B6!8pe\btzx
 `~R! r3.0#lHRE+^Gro0[cjsban'vZ#j7,?I/tHk{s=TFJ:H?~=]`O*~3ZX`qik`b:.gVIc-[$t/e
 ZrQsWJ >|l^I_[pbsIqwoz.WGA]<D
Bytes: 5917

Dimensional Traveler <dtravel@sonic.net> wrote at 00:53 this Wednesday (GMT):
> On 5/7/2024 12:00 PM, candycanearter07 wrote:
>> Spalls Hurgenson <spallshurgenson@gmail.com> wrote at 17:26 this Tuesday (GMT):
>>> On Mon, 06 May 2024 15:12:53 -0400, Mike S. <Mike_S@nowhere.com>
>>> wrote:
>>>
>>>> On Mon, 06 May 2024 12:49:52 -0400, Spalls Hurgenson
>>>> <spallshurgenson@gmail.com> wrote:
>>>>
>>>>> I can endure it... so long as the game keeps drip-feeding me new
>>>>> content on the side. "Skyrim" is a perfect example; it's combat just
>>>>> isn't very exciting... but there's enough other stuff - it's huge map,
>>>>> lots of treasures, different faction quests to explore - that it can
>>>>> (and did!) occupy me for months. But "Diablo"? I tired of that one
>>>>> pretty quickly. Its dungeons all looked the same, half the monsters
>>>>> were just re-colors of creatures I'd already battled on the first few
>>>>> levels but with a few more hitpoints, and the difference between a +5%
>>>>> sword and a +8% sword just wasn't enough to make me care. I played the
>>>>> game through for its story but its extremely difficult for me to go
>>>>> back and replay it.
>>>>
>>>> The better sword is the carrot on the stick that keeps me playing. It
>>>> is the constant improving of my character that I find interesting.
>>>>
>>>>> It's also why I've so little interest these days in multiplayer games;
>>>>> those are all about playing over and over again on the same maps. In
>>>>> the early days, just the idea of being online and messing about with
>>>>> friends was enough to overcome this deficiency, but - thirty years on
>>>>> - even that novelty is gone. Similarly, my opposition to repetition is
>>>>> why remakes and remasters don't excite me. Give me something new, not
>>>>> a game I've already played!
>>>>
>>>> Yeah, I love remakes and remasters. There is a market for these.
>>>> Someone should and will fill it.
>>>>
>>>> I always assumed your tastes would be better served by the indie
>>>> market, but I think you complain about them as well.
>>>
>>> I'm an equal-opportunity whinger! ;-)
>>>
>>> I /love/ Indie publishers. I'm not crazy about their products.
>>>
>>> Indies come up with a lot of interesting ideas. They aren't so tied
>>> down that they're afraid to experiment. Triple-A studios are terrified
>>> of doing releasing anything except a proven product, and
>>> understandably so. When you're risking $100 million USD, you want a
>>> pretty good guarantee of return. So it's up to the Indies to try new
>>> things.
>>>
>>> But there are several problems with this. The most obvious is that -
>>> thanks to their much smaller budgets - Indie games have a lot less
>>> polish. A second problem is Sturgeon's law applies to Indie games too;
>>> they might have a lot of new ideas, but most of those new ideas are
>>> stupid. And the tiny budgets of Indies means that there are /a lot/ of
>>> Indie developers out there, which only amplifies the problem. Crappy
>>> Indie games have inundated the market. Finally Indie games often are
>>> ultra-focused on their new gimmick, to the detriment of the overall
>>> experience (recently released "Exit 8" is a perfect example of this.
>>> It's core gameplay is interesting... in short bursts. But there's not
>>> enough actual game to make it worth the purchase).
>>>
>>> So, yay for Indies! You guys are saving the hobby. But I've usually no
>>> desire to buy or play their games.
>>>
>>> It's the rare mid-tier publishers/developers that I tend to favor
>>> most. They've the budgets to create solid games with just enough
>>> polish and experience that I can overlook the rougher issues, while
>>> still not being scared to take chances with new gameplay mechanics. I
>>> get the necessary novelty without the aggravatingly bad design.
>>>
>>> ;-)
>> 
>> 
>> There have definitely been some solo/unprofessional devs that made
>> fantastic games (dwarf fortress and ss13 comes to mind) (and funny
>> enough i happen to be sorta friends with a dev for both :D) (putnam)
>
> Stardew Valley.


Oh that too.
-- 
user <candycane> is generated from /dev/urandom