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Path: ...!eternal-september.org!feeder3.eternal-september.org!news.eternal-september.org!.POSTED!not-for-mail From: Lawrence D'Oliveiro <ldo@nz.invalid> Newsgroups: comp.windows.x Subject: Re: Wayland Is Coming Date: Thu, 9 May 2024 05:20:15 -0000 (UTC) Organization: A noiseless patient Spider Lines: 12 Message-ID: <v1hmef$fodm$2@dont-email.me> References: <v1f0ja$3ot7f$2@dont-email.me> <v1fpmm$ne3m$2@news.xmission.com> <v1g0jv$d2f$1@dont-email.me> MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit Injection-Date: Thu, 09 May 2024 07:20:15 +0200 (CEST) Injection-Info: dont-email.me; posting-host="172ada63c67cfc36baf80961f3789dd0"; logging-data="516534"; mail-complaints-to="abuse@eternal-september.org"; posting-account="U2FsdGVkX1+pgWawXnVMs1VDR1DQznM0" User-Agent: Pan/0.155 (Kherson; fc5a80b8) Cancel-Lock: sha1:w4fJeQ+yB3eDsNMM7Hhnta8/yIQ= Bytes: 1423 On Wed, 8 May 2024 14:01:35 -0000 (UTC), Muttley wrote: > Wayland is little more than a high level frame buffer. That’s all you need. The idea that X11 had to provide its own graphics API was starting to look anachronistic a quarter-century ago. > If you don't use a high level toolkit you're in for a whole world of > pain. You start with a graphics library to draw into the frame buffer. A good choice is Cairo <https://www.cairographics.org/>.