Deutsch English Français Italiano |
<v2196j588fn93kb3s9t9f3uirtehms41ej@4ax.com> View for Bookmarking (what is this?) Look up another Usenet article |
Path: ...!Xl.tags.giganews.com!local-2.nntp.ord.giganews.com!news.giganews.com.POSTED!not-for-mail NNTP-Posting-Date: Sat, 08 Jun 2024 18:10:34 +0000 From: Spalls Hurgenson <spallshurgenson@gmail.com> Newsgroups: comp.sys.ibm.pc.games.action Subject: I bet Remedy regrets that deal now... Date: Sat, 08 Jun 2024 14:10:35 -0400 Message-ID: <v2196j588fn93kb3s9t9f3uirtehms41ej@4ax.com> X-Newsreader: Forte Agent 2.0/32.652 MIME-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit Lines: 74 X-Usenet-Provider: http://www.giganews.com X-Trace: sv3-uOcmlyL5p/JCAnyoljreU7fj4fyaC154SOA+Tk/dr9ZLPsrvpJEinnglmOO+jxfzlu5tzO/1V+9spz5!LWe21dls44gdAjfjqQvoFJKbvOGR+hdPrarFJJwe32Op2XiYmn/j+T6TxipOnt0o1Ja/nSU= X-Complaints-To: abuse@giganews.com X-DMCA-Notifications: http://www.giganews.com/info/dmca.html X-Abuse-and-DMCA-Info: Please be sure to forward a copy of ALL headers X-Abuse-and-DMCA-Info: Otherwise we will be unable to process your complaint properly X-Postfilter: 1.3.40 Bytes: 4779 It's been nine months since "Alan Wake 2" came out, and it still hasn't made a profit.* Which is odd, since the game was one of Remedy Entertainment's fastest-selling titles, and the long-awaited sequel to a beloved game. It received generally favorable reviews, even if most agree it wasn't quite as good as the first game. It should have put Remedy into the black on day one. What went wrong? Well, exploding development costs probably didn't help (a problem faced by developers across the industry) but I think the biggest problem is that Remedy -thanks to their publishing deal with Epic- limited the release to Epic Games. The game still isn't on Steam, and there have been no publicly announced plans on when -or even if- it will ever make it that platform. The last we heard was on the matter was that the Epic Games store exclusivity deal would be for "a long time". There are so many comments by fans that are along the lines of, "well, it looks interesting and I want to play it, but I think I'll wait until it's on Steam". Epic probably hoped "Alan Wake" would drive more people to its platform; that "Alan Wake" might be a showcase game for its digital storefront, sort of like "Half Life" was for Steam. But it doesn't seem to have worked out too well for either Epic or Remedy. Indications are that most of the sales of the game were on consoles; PC gamers apparently weren't convinced to switch platforms. And now Remedy is paying the price. Which is a real shame, since I /like/ Remedy. Partly, it's because of their history (they're born from the demoscene, with their founding members coming from FutureCrew!) but mostly because I like their games. They're a mid-tier developer that produces top-tier games. You can see their demoscene ancestry in their games, though; their products tend to push the envelope in terms of technology, and the focus on artistry tends to trump both gameplay and monetization (The Scandinavian influence is pretty obvious too). But this focus on product over sales has probably cost them; it's no wonder they've had to rely on publishers like Microsoft and Epic to fund their games development. But Remedy's deal with the latter may run the company into the ground, and that would be a loss to the industry as a whole. Presumably at the time the bargain with Epic was struck, it seemed like a good idea at the time, but maybe Remedy should have known better. Numerous developers have reported that there is a significant spike in sales once their exclusivity deal with Epic has ended. PC gamers see the Epic storefront as a negative, not a benefit, and have repeatedly shown a willingness to patiently wait it out until the game shows up on other digital marketplaces. I'm not sure why Remedy thought their game would be any different. Of course, you could argue that people like me -folk who refuse to buy the game on Epic- are the real problem; that if we really care about supporting quality games (and the developers who produce them) we should just pony up and buy "Alan Wake" regardless of what platform it's on. But I just don't like doing business with Epic, and that -unfortunately- means no sale. But were the "Alan Wake 2" on Steam, I'd buy it in a heartbeat. But Remedy is, sadly, stuck with their current publisher and that publisher has said, "No Steam release for this game", even if it costs the developer its much-needed success. At the time, the deal probably looked pretty good, but I bet Remedy is regretting that partnership now. * so says this article https://www.pcgamer.com/games/horror/alan-wake-2-hasnt-turned-a-profit-6-months-after-release-and-theres-no-steam-release-in-sight-but-remedy-says-its-in-control/