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Path: ...!2.eu.feeder.erje.net!feeder.erje.net!eternal-september.org!feeder3.eternal-september.org!news.eternal-september.org!.POSTED!not-for-mail From: Don Y <blockedofcourse@foo.invalid> Newsgroups: sci.electronics.design Subject: Re: smart people doing stupid things Date: Fri, 17 May 2024 16:54:52 -0700 Organization: A noiseless patient Spider Lines: 69 Message-ID: <v28qom$2e811$2@dont-email.me> References: <bk9f4j5689jbmg8af3ha53t3kcgiq0vbut@4ax.com> <v28bkr$2besd$1@dont-email.me> <kjef4jtnmq1p0tqs5kuodnn1gd47lu257c@4ax.com> <v28h6s$2chgs$1@dont-email.me> MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8; format=flowed Content-Transfer-Encoding: 7bit Injection-Date: Sat, 18 May 2024 01:55:03 +0200 (CEST) Injection-Info: dont-email.me; posting-host="48f68e1d0e8948705c48f8596ac4ee9b"; logging-data="2564129"; mail-complaints-to="abuse@eternal-september.org"; posting-account="U2FsdGVkX1+YkwAw24hqeyghgu2Iu/rN" User-Agent: Mozilla/5.0 (Windows NT 6.1; Win64; x64; rv:102.0) Gecko/20100101 Thunderbird/102.2.2 Cancel-Lock: sha1:KKDsu58T/CQT/xr1M9n5ByKOfiY= Content-Language: en-US In-Reply-To: <v28h6s$2chgs$1@dont-email.me> Bytes: 4718 On 5/17/2024 2:11 PM, Martin Rid wrote: > Only $348, surprisingly it does not reference other standards. > At least I dont see any. I got a big 4" binder of paper work > that should be sufficient to prove we followed the > standard. > The problem is getting the old guys to get on board , none of them > are interested. No one likes having to do "boring" things. How many hardware folks can point to their DOCUMENTED designs and test validations -- and the steps they've taken to ensure *all* product meets those goals? How many software folks can show their test scaffolding and established REGRESSION testing procedures (to ensure old bugs never creep BACK into their codebase)? How many EMPLOYERS demand these things AND PAY FOR THEM? [Ask an arbitrary firm to produce the documents that were used to build a particular SERIAL NUMBER of a product and listen to the excuses...] The "problem" is people not knowing (or, uneasy about COMMITTING to) what they really want. They'd rather change their minds when they SEE something and can, effectively, say, "No, THAT'S not what we want (even though THAT is exactly what we asked you to design/build)." [I've avoided these folks like the plague and attribute that as the single-most important business decision, on my part, to producing quality products! If YOU don't know what you want, then hire me to DISCOVER your needs and expose them to you before you skip merrily along that path to unknown destination] So, they come up with new approaches that let them postpone their decision making -- in the hope that they will magically be able to coerce whatever they HAVE to be whatever they WANT it to be. ["Ugh! We've already got half a million dollars invested; surely we can salvage (MOST????) of that?"] Imagine starting off making an airplane. Then, halfway through the design deciding it needs VTOL capability. Can you *honestly* say that you know ALL of the previous design decisions AND UNWRITTEN ASSUMPTIONS that you must now back-out of the design in order to have a design that is compatible with that new requirement? Or, designing a pace-maker. Then, with some amount of effort invested, discovering that folks have decided that HACKING pacemakers might be an interesting activity! ("OhMiGosh! What happens if one of our customers DIES because of a security flaw in our design? Quick! Let's see what sort of Band-Aid we can apply to MINIMIZE -- but not truly eliminate -- that risk, without having to scrap our current approach!") For a successful design effort, you need those /skilled in the art/ (whichever arts will be required in the design AND MANUFACTURE process) to have a PROMINENT voice in the specification. If *truly* "skilled in the art", they will know where the demons lie in any arbitrary specification line-item and, if the line-item is non-negotiable, can raise alarms early enough that there isn't a "surprise" when the implementors stumble on them, much later in the design process (when Manglement will be anxious to hand-wave the design off in a different direction just to meet schedule/budget/deliveries). An organization's structure (org chart) tells you a lot about what their priorities are. E.g., does "Safety" have a same seat at the table as "Manufacturing", "Marketing", "Legal", etc.? Are there any interests who can override other interests? (Do you really think those WON'T be overridden, in practice?)