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From: Justisaur <justisaur@yahoo.com>
Newsgroups: rec.games.frp.dnd
Subject: Re: [Bell of Lost Souls] D&D 2024 Edition Heads Back To Greyhawk,
 Makes Aasimar A Default Option
Date: Thu, 23 May 2024 09:21:19 -0700
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On 5/23/2024 8:08 AM, Spalls Hurgenson wrote:
> On Wed, 22 May 2024 16:20:43 -0700, Justisaur <justisaur@yahoo.com>
> wrote:
>> On 5/21/2024 9:01 AM, Spalls Hurgenson wrote:
> 
>> I also had a rule of no PVP after I quickly got tired of that.  If some
>> character was particularly bad and acting evil anyway, causing trouble
>> for the party in other ways, I'd lift it.  That only happened a couple
>> times and the offending character was quickly dealt with by *all* the
>> rest of the party, and the player never returned.
> 
> The worst part of the PVP was it was so... stupid. Look, if your
> character has a grudge against another, and needs to kill him... I get
> it. But make it part of the story.  A lot of it was just, "I backstab
> the Mage for the lulz!" sort of stuff.
> 

Oh yes, most definitely.  They'd just do it for the xp and loot, 
nevermind the lulz.  Usually it was newbies, as they were used to 
competitive board games, but there were those like that GM that just 
screwed up games for the lulz.

It's more like a team sport, you don't throw your fellow players under 
the bus or you're going to be off the team.

> Those early years of playing D&D... I don't want to say I don't have
> fond memories of those days, because I do. D&D was a magical game, and
> even with all the issues, it was a great experience. But my real
> fondness for the game came after I found a stable group of friends
> with whom to play, and whose style of playing was more in tune with
> what I myself enjoyed. People whose characters worked together, who
> enjoyed roleplaying and story, and if there was conflict, worked it
> out in the game that was generally enjoyable to everyone.

Absolutely. I had plenty of bad experiences, but I had my most fun games 
with longtime players and friends.

-- 
-Justisaur

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