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From: Kyonshi <gmkeros@gmail.com>
Newsgroups: rec.games.frp.dnd
Subject: Re: OSRIC 3.0 announced
Date: Sat, 25 May 2024 10:25:39 +0200
Organization: Campaign Wiki
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On 5/24/2024 4:10 PM, Spalls Hurgenson wrote:
> On Thu, 23 May 2024 09:22:44 -0700, Justisaur <justisaur@yahoo.com>
> wrote:
> 
>> On 5/23/2024 1:03 AM, Ubiquitous wrote:
>>> spallshurgenson@gmail.com wrote:
>>>> On Thu, 16 May 2024 13:34:45 +0200, Kyonshi <gmkeros@gmail.com> wrote:
>>>>
>>>>> Source:
>>>>> https://knights-n-knaves.com/phpbb3/viewtopic.php
>>>>>
>>>>> Seems they are trying for an approach targeted at younger players that
>>>>> have a 5e culture instead of going full old school this time. Which
>>>>> might be a good approach, I think Old School Essentials had basically a
>>>>> very similar approach.
>>>>
>>>> Meh. If I'm playing old-school* then I'm playing old-school with my
>>>> original rules-books. My creaky, held-together-with-duct-tape rule
>>>> books.
>>>
>>> Don't make me Troll-O-Meter you, bro!
>>>
>>> The original rules were nigh indestructable, although the Unearth Arcana
>>> never seemed to last more than a couple years of use.
>>
>> Yet another reason not to use UA.
> 
> Even as an uncouth and crass young(er) player at the time, I wasn't
> fond of Unearthed Arcana. It wasn't that a lot of the ideas didn't
> appeal to me, but they all felt poorly integrated with the greater
> game. They were good ideas tossed into the pot without consideration
> for how they affected the overall game balance and style. These days
> I'd accuse the developers of 'kitchen-sinking'* the game; throwing in
> new ideas without a real understanding of its effects, just to say
> that they've added something new.
> 
> Another 130 pages of Gygax's dense prose wasn't a welcome prospect
> either. Especially since his style of play started to feel extremely
> dated compared with newer games.
> 
> Still, a good half of the manual was advice and clarifications of
> existing rules; essentially, a compilation of answers people had been
> asking TSR for ten years. This wasn't entirely unwelcome, even if I
> didn't always agree with the answers (again, Gygax and I didn't really
> seem to want to play the same type of game), and if figuring out what
> was intended required dredging through acres of Gygaxian prose printed
> in tiny print and way too many charts.
> 
> It also didn't help that Unearthed Arcana's status was so uncertain.
> Was it an official expansion to the rules, or was it optional bits the
> DM could pick-and-chose from? And that it came out just a few years
> before the 2nd Edition revision didn't help either.
> 
> I never thought UA was /bad/... just not necessary and not
> particularly well thought out. I had a lot less respect for "Fiend
> Folio". ;-)
> 
> 
> 
> 
> 
> 
> 
> 
> 
> 
> 
> 
> 
> * I'm gonna make this phrase happen, just you watch.
> 

Oh come on, the Fiend Folio is amazing. I just regret they didn't put 
out anything with the later monsters from White Dwarf.