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Path: ...!eternal-september.org!feeder3.eternal-september.org!news.eternal-september.org!.POSTED!not-for-mail From: Don Y <blockedofcourse@foo.invalid> Newsgroups: sci.electronics.design Subject: Re: Offshore firmware management Date: Sun, 26 May 2024 09:59:56 -0700 Organization: A noiseless patient Spider Lines: 36 Message-ID: <v2vpqp$3fs2u$2@dont-email.me> References: <v2ts06$333m5$1@dont-email.me> <kbv45jt7q50qedejctj6f30h23hukoepdk@4ax.com> <v2u8n8$38jkf$1@dont-email.me> <7ld65j55ogderkv4r18jrgshlirkbtcluk@4ax.com> <v2vg5a$3eene$1@dont-email.me> <8cm65jl2t7tfbaf46l88aue2vbdaeks7gs@4ax.com> <v2voqr$3fs2u$1@dont-email.me> MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8; format=flowed Content-Transfer-Encoding: 8bit Injection-Date: Sun, 26 May 2024 19:00:10 +0200 (CEST) Injection-Info: dont-email.me; posting-host="e324dc6d5a27212bf284568b86948ba2"; logging-data="3666014"; mail-complaints-to="abuse@eternal-september.org"; posting-account="U2FsdGVkX1/A3TEUvXZN52UkQD0LZz6U" User-Agent: Mozilla/5.0 (Windows NT 6.1; Win64; x64; rv:102.0) Gecko/20100101 Thunderbird/102.2.2 Cancel-Lock: sha1:jVx0YaerdoJms0PvjxGvcudH2Rg= In-Reply-To: <v2voqr$3fs2u$1@dont-email.me> Content-Language: en-US Bytes: 3097 On 5/26/2024 9:42 AM, Don Y wrote: > The economic aspect is always the kicker. With high product costs, > its easy to add a significant effort/cost to protect a design. > But, when things get "dirt cheap", everything you add SOLELY to > protect your IP is pure overhead; it adds no VALUE to your product! > It's akin to throwing money at lawyers to try to get injunctions > against adversaries (the product doesn't IMPROVE as a result of > those actions. and, you're attention has been diverted from > adding new functionality to *defending* your existing design) Yet another (video game) anecdote... Hardware was REALLY important in that era as processors were pretty limited (bus speeds of 1MB/s). So, if you could add hardware capabilities that couldn't FUNCTIONALLY *and* ECONOMICALLY be replicated/emulated, you could add value AND protect your design. The obvious such choice (for raster games) was a custom BLTer. It's functionality was easily emulated (because it is hard to disguise when it is so heavily and obviously used!) -- but, at a much higher cost (implementation in SSI/MSI). As the functionality had value for other games, its development costs could be amortized over a greater number of products/units. To thwart folks trying to purchase just THAT component (e.g., via your "spare parts" service), you could price it astronomically high and/or require the (alleged) defective device to be returned in exchange for that replacement purchase. So, you'd have had to have purchased N of them legitimately in order to buy N replacements (a losing proposition). Note, of course, that this still doesn't prevent a counterfeiter from offering an "upgrade kit" to be applied to one of your old games at a reduced price to provide a knock-off "new game"!