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From: olcott <polcott333@gmail.com>
Newsgroups: comp.theory,sci.logic
Subject: Re: Every D(D) simulated by H presents non-halting behavior to H ###
Date: Mon, 27 May 2024 14:52:36 -0500
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On 5/27/2024 11:37 AM, Richard Damon wrote:
> On 5/27/24 12:06 PM, olcott wrote:
>> On 5/27/2024 10:56 AM, Richard Damon wrote:
>>> On 5/27/24 11:43 AM, olcott wrote:
>>>> On 5/27/2024 9:58 AM, Richard Damon wrote:
>>>>> On 5/27/24 10:39 AM, olcott wrote:
>>>>
>>>> typedef int (*ptr)();  // ptr is pointer to int function in C
>>>> 00       int H(ptr p, ptr i);
>>>> 01       int D(ptr p)
>>>> 02       {
>>>> 03         int Halt_Status = H(p, p);
>>>> 04         if (Halt_Status)
>>>> 05           HERE: goto HERE;
>>>> 06         return Halt_Status;
>>>> 07       }
>>>> 08
>>>> 09       int main()
>>>> 10       {
>>>> 11         H(D,D);
>>>> 12         return 0;
>>>> 13       }
>>>>
>>>> The above template refers to an infinite set of H/D pairs where D is
>>>> correctly simulated by either pure simulator H or pure function H. This
>>>> was done because many reviewers used the shell game ploy to endlessly
>>>> switch which H/D pair was being referred to.
>>>>
>>>> Correct Simulation Defined
>>>>     This is provided because many reviewers had a different notion of
>>>>     correct simulation that diverges from this notion.
>>>>
>>>>     A simulator is an x86 emulator that correctly emulates 1 to N of 
>>>> the
>>>>     x86 instructions of D in the order specified by the x86 
>>>> instructions
>>>>     of D. This may include M recursive emulations of H emulating itself
>>>>     emulating D.
>>>
>>> And how do you apply that to a TEMPLATE that doesn't define what a 
>>> call H means 
>>
>> *It is completely defined and you are just ignoring this definition*
> 
> So, what instruction does the call H in D go to to be simulated?
> 

DISHONEST HEAD GAMES. WHEN WE APPLY THIS SAME REASONING TO THE
LINZ TEMPLATE YOUR REASONING CALLS THE LINZ TEMPLATE NONSENSE.

> As a template, there is no fixed H, so no instruction to look at.
> 
>> H correctly simulates 1 to ∞ steps of D with either pure function H
>> or pure simulator H. In none of these cases does the correctly simulated
>> D ever reach its own simulated final state and halt.
>>
>> Do some of these instances of H play a game of poker with themselves
>> before or after they simulate D? Yes they do because the H/D pairs
>> are an infinite set.
>>
> 
> But, how do they correctly simulate something that isn't there?
> 
> Either they are simulating an INSTANCE of the template, in which case 
> each H is looking at a DIFFERENT instance, and you can't relate one 
> result to the other, or they are trying to simulate the Template, at 
> which point you have the problem that the code to be simulated hasn't 
> been defined, and thus you can't do what you define to do.

I AM REFERRING TO THE EXACT SAME SORT OF INFINITE SET
THAT THE LINZ TEMPLATE IS REFERRING TO AND YOU KNOW IT.

WHEN EVERY ELEMENT OF AN INFINITE SET HAS THE SAME NON-HALTING
PROPERTY THEN YOUR SHELL GAME SWITCHEROO IS OBVIOUSLY A HEAD GAME.

IF YOU WOULDN'T HAVE TRIED TO GET AWAY WITH THIS FOR TWO SOLID
YEARS I WOULD NOT BE YELLING.

-- 
Copyright 2024 Olcott "Talent hits a target no one else can hit; Genius
hits a target no one else can see." Arthur Schopenhauer