Deutsch English Français Italiano |
<v35phj$qao6$1@dont-email.me> View for Bookmarking (what is this?) Look up another Usenet article |
Path: ...!weretis.net!feeder8.news.weretis.net!eternal-september.org!feeder3.eternal-september.org!news.eternal-september.org!.POSTED!not-for-mail From: Lawrence D'Oliveiro <ldo@nz.invalid> Newsgroups: comp.graphics.animation Subject: Animating Hair Curves Date: Tue, 28 May 2024 23:32:03 -0000 (UTC) Organization: A noiseless patient Spider Lines: 13 Message-ID: <v35phj$qao6$1@dont-email.me> MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit Injection-Date: Wed, 29 May 2024 01:32:04 +0200 (CEST) Injection-Info: dont-email.me; posting-host="3ef20057ca595167e2155ab2d3a746a0"; logging-data="862982"; mail-complaints-to="abuse@eternal-september.org"; posting-account="U2FsdGVkX1+yaDqKdR3daSw8YBDHAUHs" User-Agent: Pan/0.158 (Avdiivka; ) Cancel-Lock: sha1:PQmTZMDupzP6bTp8M1ga0Leyto4= Bytes: 1415 The combination of Hair Curves and Geometry Nodes features introduced in Blender 3.5 makes for some amazing new possibilities in terms of hair styles and hair control. But what about animating/posing hair, using armature bones? Unfortunately, even in the current Blender 4.1, this is not entirely straightforward to do. However, I came up with a technique which, while it takes a few steps, produces quite good results. Details here <https://www.deviantart.com/default-cube/art/Animating-Hair-Curves-966937542>.