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From: olcott <polcott333@gmail.com>
Newsgroups: comp.theory,sci.logic
Subject: Re: How Partial Simulations correctly determine non-halting ---Mike
 Terry Error
Date: Tue, 4 Jun 2024 20:33:01 -0500
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On 6/4/2024 8:20 PM, John Smith wrote:
> On 4/06/24 20:02, olcott wrote:
>> Those words are dead obviously correct about how a partial simulation
>> does correctly determine the halt status of this function:
>>
>> void Infinite_Recursion2(u32 N)
>> {
>>      H(Infinite_Recursion2, (ptr)N);
>> }
> 
> Does Infinite_Recursion2 halt?

When halting is defined in the software engineering terms of
terminating normally then Infinite_Recursion2 does not even
halt when it runs out of stack space and crashes.

*Tail Recursion*
Tail recursion is a recursion of a function where it does not consumes
stack space and hence prevents stack overflow. If the recursive function
is made tail-recursive then it is more efficient than a non-tail-
recursive function because every function call does not need to go on
stack and pop when the call is done. And it prevents the ugly stack
overflow.

https://vijeshsalian.medium.com/recursion-how-to-overflow-the-stack-and-how-not-to-b9dcffdfab27

-- 
Copyright 2024 Olcott "Talent hits a target no one else can hit; Genius
hits a target no one else can see." Arthur Schopenhauer