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From: John Smith <news2@immibis.com>
Newsgroups: comp.theory,sci.logic
Subject: Re: How Partial Simulations correctly determine non-halting ---Mike
 Terry Error
Date: Wed, 5 Jun 2024 17:40:52 +0200
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On 5/06/24 04:19, olcott wrote:
> On 6/4/2024 9:13 PM, John Smith wrote:
>> On 5/06/24 04:07, olcott wrote:
>>> On 6/4/2024 8:39 PM, John Smith wrote:
>>>> On 5/06/24 03:33, olcott wrote:
>>>>> On 6/4/2024 8:20 PM, John Smith wrote:
>>>>>> On 4/06/24 20:02, olcott wrote:
>>>>>>> Those words are dead obviously correct about how a partial 
>>>>>>> simulation
>>>>>>> does correctly determine the halt status of this function:
>>>>>>>
>>>>>>> void Infinite_Recursion2(u32 N)
>>>>>>> {
>>>>>>>      H(Infinite_Recursion2, (ptr)N);
>>>>>>> }
>>>>>>
>>>>>> Does Infinite_Recursion2 halt?
>>>>>
>>>>> When halting is defined in the software engineering terms of
>>>>> terminating normally then Infinite_Recursion2 does not even
>>>>> halt when it runs out of stack space and crashes.
>>>>
>>>> H always halts, and never runs out of stack space, because it is a 
>>>> decider. How does Infinite_Recursion2 run out of stack space, if H 
>>>> doesn't run out of stack space?
>>>>
>>>
>>> When we are on actual physical machines as my fully operational
>>> HH/DD are running put of stack space is possible.
>>>
>>
>> Then increase the stack space until it doesn't run out. Turing 
>> machines can't run out of stack space unless you programmed them wrong.
> 
> It is fully operational C code it can run out of stack space
> even if you give it googolplex of terabytes.
> 

Sounds like it's infinite recursion. Infinite recursion doesn't halt. 
Deciders always halt, so a program that's infinitely recursive isn't a 
decider.