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Path: ...!3.eu.feeder.erje.net!feeder.erje.net!eternal-september.org!feeder3.eternal-september.org!news.eternal-september.org!.POSTED!not-for-mail From: Ubiquitous <weberm@polaris.net> Newsgroups: rec.games.frp.dnd,rec.arts.movies.past-films Subject: Re: The new Dungeons & Dragons series is canceled by Paramount+ Date: Wed, 12 Jun 2024 10:20:32 -0400 Organization: A noiseless patient Spider Lines: 43 Message-ID: <v4carh$1mc14$8@dont-email.me> References: <v3furo$3cff2$1@sibirocobombus.campaignwiki> <b15p5jli5ininl4sm39qo90up5eudincqu@4ax.com> Injection-Date: Wed, 12 Jun 2024 16:20:34 +0200 (CEST) Injection-Info: dont-email.me; posting-host="9e781b59a1023c12833e514639652052"; logging-data="1781796"; mail-complaints-to="abuse@eternal-september.org"; posting-account="U2FsdGVkX1/DuIuFu3F8Mkxpp8+49VKBytSWsTsxx9M=" Cancel-Lock: sha1:OOSurP1rfWChyXqT9N239bmH6pc= X-Newsreader: WinVN 0.99.12N (x86 32bit) Bytes: 2998 spallshurgenson@gmail.com wrote: >Well, no surprise here after the lackluster response to the D&D movie. Really? I thought it did respectfully well, at least better than previous attempts and enough to discuss another movie. >I've said it before, and I'm saying it again: > >Dungeons & Dragons is not an exciting license on which to base a >television or movie franchise. The GAME is exciting. The various IPs >-Ravenloft, Baldurs Gate, Drizzt DuOrden, Spelljammer- are all great. >But D&D is a lousy license that alone can't carry a movie. A D&D movie >(or TV show) without those associated worlds is... well, it's just >dull fantasy adventure with some license-specific monsters. Nobody is >going to go to see the D&D movie /because/ the wizard uses "Bigby's >Grasping Hand" or so they can see a rust monster. They'd go to see a >D&D movie because they want to see Raistlin or Elminster or Drizzt. > >But -for whatever reason- we never get movies that use those >intellectual properties. Whether its because Hollywood doesn't want to >be bound to somebody elses world-building, or because Hasbro isn't >licensing anything but the D&D branding, I don't know. > >And, honestly, I'm not even sure that /with/ the characters and >settings associated with D&D you'd get a good movie. What makes for a >good game setting doesn't necessarily translate into a good cinematic >experience. The D&D world is weird; a melange of ideas that is >designed for DMs to pick-and-choose to make their own exciting >adventures. Its character classes are unrealistic, designed for game >balance (and, at least in the older editions, for team-building) over >realism. It has little structure and coherence. It's fun for a game. >It's not really great for narrative. > >I don't think it's surprising that D&D and Hollywood have never really >come out with a hit product based on the brand. It is surprising that >it took Hollywood to realize it. How would do it, if you had to? -- Let's go Brandon!