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From: "Chris M. Thomasson" <chris.m.thomasson.1@gmail.com>
Newsgroups: comp.lang.c
Subject: Re: "undefined behavior"?
Date: Fri, 14 Jun 2024 11:49:02 -0700
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On 6/14/2024 4:44 AM, Ben Bacarisse wrote:
[...]
> Which is why I thought you might be including images in the notion of
> "holding rgba values".

Fwiw, I remember doing a channel based hit map that stored an image 
using RGBA but used floats. Each pixel would have a hit:

struct hit
{
     float m_color[4];
};

It would take all of the hits and depending on what was going on during 
iteration it would increment parts of hit::m_color[4]. The sum of all of 
the colors would be the total hits. Fwiw, here is an example of one of 
my results from a trig based bifurcation iterated function system I 
developed. There is actually some pseudo code in the description:

https://youtu.be/XKhS_nklCkE

Notice the white colors? Those are high density points that create the 
"main" connections in the bifurcation. Here is my pseudo code that has 
allowed others to recreate it:
______________
A highly experimental #iterated function system of mine that creates 
many #fractal #bifurcation diagrams locked in the unit square. Afaict, 
the animation makes it appear as if everything is rotating around a 
cylinder. Here is my #IFS that was used to create this animation:
______________
// px_mutation interpolates from -4...4 across each frame; 1440 here.

render frames:
_________
// angle interpolates from 0...pi2 across iterations
// px = py = 0

// Iteration:
px = sin(angle * px_mutation);
py = cos(angle * py);
______________

Plot every pixel in the ifs. Actually, I am adding color to each pixel 
visited during iteration.
______________

It was fun to create! :^)