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Path: ...!eternal-september.org!feeder3.eternal-september.org!news.eternal-september.org!.POSTED!not-for-mail From: sobriquet <dohduhdah@yahoo.com> Newsgroups: sci.math Subject: Re: blender to visualize math (Penrose tiling as a projection from higher to lower dimensions Date: Sat, 15 Jun 2024 13:17:15 +0200 Organization: A noiseless patient Spider Lines: 33 Message-ID: <v4jt7r$3ecjg$1@dont-email.me> References: <v4ip6o$34gkf$1@dont-email.me> <v4jb1c$3b7mr$2@dont-email.me> MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8; format=flowed Content-Transfer-Encoding: 7bit Injection-Date: Sat, 15 Jun 2024 13:17:16 +0200 (CEST) Injection-Info: dont-email.me; posting-host="f7e5a8059ad56be4e3e647d2f9404197"; logging-data="3617392"; mail-complaints-to="abuse@eternal-september.org"; posting-account="U2FsdGVkX1/VMTo0cf774VwISS8eeIt4q03s8UZFQpo=" User-Agent: Mozilla Thunderbird Cancel-Lock: sha1:zSuE3cCWEDJCezPFAiJ3M1B4w9o= Content-Language: nl, en-US In-Reply-To: <v4jb1c$3b7mr$2@dont-email.me> Bytes: 2178 Op 15/06/2024 om 08:06 schreef Chris M. Thomasson: > On 6/14/2024 6:02 PM, sobriquet wrote: >> >> Hi! >> This is a neat video that shows the power of blender (geometry nodes) >> to visualize math. >> To illustrate how aperiodic Penrose tilings can be viewed as a >> projection from a 5 dimensional to a 2 dimensional space. >> >> https://www.youtube.com/watch?v=jJOTM2UGx70 > > Thanks for that. Also, creating weighted bones for animation... Very > fun. Actually, I need to get back into my python code I created for > blender. Fwiw it generated the following fractal: > > https://skfb.ly/oqPIU Cool.. I have a sphere version: https://www.desmos.com/3d/apuqykzkbo > > Python and Blender = Pretty Cool! > > :^) > > Iirc, my code created the fractal out of a bunch of objects, then I > condensed all of them into a single mesh. A single object instead of > multiple objects. Pretty cool. Blender is nice. Mixed with python as a > quick scripting language for it is even better. I don't not necessarily > like python, but I will gladly use it in Blender. >