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Path: ...!eternal-september.org!feeder3.eternal-september.org!news.eternal-september.org!.POSTED!not-for-mail From: Dimensional Traveler <dtravel@sonic.net> Newsgroups: comp.sys.ibm.pc.games.action Subject: Re: Two Random PC Business Facts Date: Sat, 15 Jun 2024 10:22:58 -0700 Organization: A noiseless patient Spider Lines: 78 Message-ID: <v4kilg$3ifm6$1@dont-email.me> References: <l6a46jlj0giqec4tq18jnj25eghu78js65@4ax.com> <v3uejn$200de$1@dont-email.me> <lctsapFov7lU1@mid.individual.net> <d0am6jpk34qm2fiokek5q8i9u9gjij99er@4ax.com> <v4fjn7$2ec2g$1@dont-email.me> <o9mo6jpm611r6jhhnot1kl6umg67tmjond@4ax.com> <v4jdru$3bj58$1@dont-email.me> MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8; format=flowed Content-Transfer-Encoding: 8bit Injection-Date: Sat, 15 Jun 2024 19:22:57 +0200 (CEST) Injection-Info: dont-email.me; posting-host="2691b4c36e70dfd835b4162075f4fbef"; logging-data="3751622"; mail-complaints-to="abuse@eternal-september.org"; posting-account="U2FsdGVkX18Rl5f8wErt5oMjsgdg4aAv" User-Agent: Mozilla Thunderbird Cancel-Lock: sha1:8nQ9clhSUFQsq9Wuru+A7LlvWsQ= Content-Language: en-US In-Reply-To: <v4jdru$3bj58$1@dont-email.me> Bytes: 4879 On 6/14/2024 11:54 PM, JAB wrote: > On 14/06/2024 16:00, Spalls Hurgenson wrote: >> On Thu, 13 Jun 2024 13:10:17 -0700, Dimensional Traveler >> <dtravel@sonic.net> wrote: >> >>> On 6/13/2024 10:22 AM, Spalls Hurgenson wrote: >> >>>> The truly sad thing is how so many gamers have become acclimatized to >>>> this sort of thing. There's an entire generation of gamers who no >>>> longer expect to receive full and complete games for their purchase; >>>> who are shocked when they learned we used to get things like cheat >>>> codes or fun extras like 'big head modes' and extra characters for >>>> free, included in the base game. Which isn't to say publishers weren't >>>> money-grubbers back in the 80s and 90s either (you just have to look >>>> at arcade game design to disprove that theory!) but even they never >>>> took it as far as modern publishers. >>>> >>> They also didn't have an internet ecosystem with things like PayPal to >>> make MTX feasible at current tech. >> >> Yeah. If Arcade manufacturers of the 80s could have socked players for >> more, they certainly would have. >> > > It was a sound business model and I didn't think it was that expensive > (10p a go) as long as you were half decent at the game and even less so > if you played with friends and spent more time watching someone else > play than playing yourself. > >> (but maybe I'm still just sore at the $1USD in quarters I shoved into >> "Dragon Lair" back when that game was the new hotness only to die >> thirteen seconds later. ;-) >> > > Oh I remember Dragon's lair and for us I think it was 50p a game. I > never played it more than a few times before I realised that you weren't > playing a game as such but instead can you remember what to do to avoid > dying like you did last time. > >> Not that Paypal itself is required these days. All the modern MTX >> happily accept payments from (slightly) less skeevy payment vendors, >> including credit cards and banks. I'm pretty sure that if Steam could, >> they'd put a box in everybody's house to take cash if they could. >> >> Still, there was an era -mid 90s to early 2000s- when publishers >> seemed to be competing on the quality of their product. That isn't to >> say there weren't some bad games back then but the way to financial >> success was to invest in your development teams and let them crank out >> games people wanted to play. Now it seems to be "crank out any old >> shit, you'll find some suckers who'll play it and then monetize the >> hell out of them". >> > > There's still lots of games out there that are based around the idea of > you pay us money and we'll give you a game you like. Unfortunately the > big money seems to be made with here's a game that's just about adequate > and now we'll chuck the sink of phycological warfare at you to keep you > paying and playing. > > The bit I don't understand is overall they don't even seem to be > particularly good games but people buy them in their droves anyway. > Good games require players to think. Most people don't want to think. >> Still... gotta give mobile games at least THIS much credit; they do >> give you more bang for your buck than 13 seconds of gameplay. ;-) >> > > I do play quite a few MTX mobile games just to pass the time but I've > never spent money on them. Basically it's play until the soft paywall > kicks in and then delete and find another one. > Or uninstall then re-install to re-start from the beginning. :P -- I've done good in this world. Now I'm tired and just want to be a cranky dirty old man.