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Path: ...!2.eu.feeder.erje.net!3.eu.feeder.erje.net!feeder.erje.net!eternal-september.org!feeder3.eternal-september.org!news.eternal-september.org!.POSTED!not-for-mail From: David Brown <david.brown@hesbynett.no> Newsgroups: comp.lang.c Subject: Re: Baby X is bor nagain Date: Mon, 17 Jun 2024 21:29:57 +0200 Organization: A noiseless patient Spider Lines: 66 Message-ID: <v4q2rl$sqk3$1@dont-email.me> References: <v494f9$von8$1@dont-email.me> <v49seg$14cva$1@raubtier-asyl.eternal-september.org> <v49t6f$14i1o$1@dont-email.me> <v4bcbj$1gqlo$1@raubtier-asyl.eternal-september.org> <v4bh56$1hibd$1@dont-email.me> <v4c0mg$1kjmk$1@dont-email.me> <v4c8s4$1lki1$4@dont-email.me> <20240613002933.000075c5@yahoo.com> <v4emki$28d1b$1@dont-email.me> <20240613174354.00005498@yahoo.com> <v4okn9$flpo$2@dont-email.me> <v4p37r$k32n$1@dont-email.me> <v4pei3$m5th$2@dont-email.me> <v4plsk$nn9o$2@dont-email.me> <v4pnq6$o4fs$1@dont-email.me> <v4q245$si2n$1@dont-email.me> MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8; format=flowed Content-Transfer-Encoding: 8bit Injection-Date: Mon, 17 Jun 2024 21:29:58 +0200 (CEST) Injection-Info: dont-email.me; posting-host="c4e4b5756e2db6b50d94114c01c52c76"; logging-data="944771"; mail-complaints-to="abuse@eternal-september.org"; posting-account="U2FsdGVkX1/OhzKIh1yWGinuZ1TQIG75tvoOCgl1fBQ=" User-Agent: Mozilla Thunderbird Cancel-Lock: sha1:oHCQVDl2a6BMD3ROeR0rz6DfrHs= In-Reply-To: <v4q245$si2n$1@dont-email.me> Content-Language: en-GB Bytes: 4748 On 17/06/2024 21:17, Malcolm McLean wrote: > On 17/06/2024 17:21, David Brown wrote: >> On 17/06/2024 17:48, Malcolm McLean wrote: >>> >> Using C without optimisation is like driving a car but refusing to go >> out of first gear. You would probably have been better off with a >> bicycle or driving a tank, according to the task at hand. >> > I drive C in first gear when I'm developing, which means that the car is > given instructions to go to the right place and obey all, the rules of > the road. I do my C development with optimisations enabled, which means that the C compiler will obey all the rules and requirements of C. Optimisations don't change the meaning of correct code - they only have an effect on the results of your code if you have written incorrect code. I don't know about you, but my aim in development is to write /correct/ code. If disabling optimisations helped in some way, it would be due to bugs and luck. > But it never gets out of frst gear when I'm driving it. > However because of the nature of what we do, which is interactivce > programming mostly, usually "just noticeable" time is sufficient. It's a > bit like driving in London - a top of the range sports car is no better > than a beat up old mini, they travel at the same speed because of all > the interactions. > If I am writing PC code where the timing is determined by user interaction, I would not be writing in C - it is almost certainly a poor choice of language for the task. > They I had it over to the deployment team, and they take the restraints > off, and allow it to go up to top gear, and it is compiled with full > optimisation. That is insane development practice, if I understand you correctly. For some kinds of development work, it can make sense to have one person (or team) make prototypes or proofs-of-concept, and then have another person (or team) use that as a guide, specification and test comparison when writing a fast implementation for the real product. But the prototype should be in a high-level language, written in the clearest and simplest manner - not crappy code in a low-level language that works by luck when it is not optimised! > And I don't actually have a computer with one of the most > important hardware targets, but it's all written in C++, a bit in C, and > none in assembler. So I can't profile it, and I have to rely on insight > into where the inner loop will be, and how to avoid expensive operations > in the inner loop. If you are writing C++ and are not happy about using optimisation, you are in the wrong job. > > And hopefully those subroutines will be called for many years to come, > or hardware as yet un-designed. > > With Baby X, I did have severe problems with the rendering speed on an > old Windows machine. But I haven;t noticed them now its runnng on the > Apple Mac. However as the name suggests, Baby X was first designed for X > lib. I only added Windows support later, and all the rgba buffers were > in the wrong format. But faster processors cover a multitude of sins, if > you keep things lean. >