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From: Kyonshi <gmkeros@gmail.com>
Newsgroups: rec.games.frp.misc
Subject: Re: 1:1 time between campaign and real world
Date: Tue, 18 Jun 2024 09:38:14 +0200
Organization: EreborBBS InterNetNews
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On 6/17/2024 7:35 PM, lkh wrote:
> Alex Schroeder <alex@alexschroeder.ch> wrote:
>> In rec.games.frp.dnd smaug@ereborbbs.duckdns.org wrote:
>>> What do you think about using a straight up 1:1 time between real
>>> world and campaign in a game?
>>> [...]
>>> I was thinking lately that esp. Traveller might have been intended to
>>> be used with something like that, as every jump between different
>>> worlds is
>>> exactly one week long. (allowing for players to jump into a system and
>>> jump out at the end of the game, safely back on their ship)
> 
> yes, I am convinced it's just like that. Also finding a patron
> takes one week (or rather the group is allowed one roll to find a
> patron per week). Thus the referee should usually get one weeks worth
> of time to dream something up, and present the group with a nice
> patron encounter when next weeks session starts.

The idea breaks down in that way, as the adventures on a single world 
might generally take longer. Also travel in-system also might take up to 
a week just to get to the weekly world of adventure.
But I think the 1 week travel time to another world gives the referee a 
nice framework to deal with, a marker to say: here we stop, next week is 
another world.