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Path: ...!feed.opticnetworks.net!eternal-september.org!feeder3.eternal-september.org!news.eternal-september.org!ereborbbs.duckdns.org!.POSTED.192.168.18.6!not-for-mail From: Kyonshi <gmkeros@gmail.com> Newsgroups: rec.games.frp.misc Subject: Re: 1:1 time between campaign and real world Date: Tue, 18 Jun 2024 18:43:35 +0200 Organization: EreborBBS InterNetNews Message-ID: <v4sdfi$kdj$1@ereborbbs.duckdns.org> References: <v4mnis$571$2@ereborbbs.duckdns.org> <v4nj28$mnf9$1@sibirocobombus.campaignwiki> <v4op8f$1drtq$1@sibirocobombus.campaignwiki> <v4pshe$iat$1@dwalin.uucp> <v4s5u4$2dfmk$1@sibirocobombus.campaignwiki> Mime-Version: 1.0 Content-Type: text/plain; charset=UTF-8; format=flowed Content-Transfer-Encoding: 8bit Injection-Date: Tue, 18 Jun 2024 16:43:30 -0000 (UTC) Injection-Info: ereborbbs.duckdns.org; posting-host="192.168.18.6"; logging-data="20915"; mail-complaints-to="usenet@ereborbbs.duckdns.org" User-Agent: Betterbird (Windows) Content-Language: en-US In-Reply-To: <v4s5u4$2dfmk$1@sibirocobombus.campaignwiki> Bytes: 2490 Lines: 28 On 6/18/2024 4:34 PM, Alex Schroeder wrote: > lkh <lkh@dwalin.uucp> wrote: >> >> I feel the real problem is, that STRICT TIME RECORS [were] NOT KEPT ... >> >> Why is your area so far in the future? Why are other areas so far behind? >> >> If every group agreed to share a common calender then this shouldn't >> be an issue at all. > > I think strict time records are kept (using a bot that keeps track of where > each area is, with notes by referees about past and future events. It's > well recorded all right, but the problem is that there aren't the same > number of games per region. I run the most games, at the moment, and so – > due to strict time record keeping and only loosely coupled calendars – my > region ended up many weeks and months in the future. Now I'm trying to slow > my region down but the alternative would be to convince all the other > referees (some of them inactive at the moment) to speed up, skip ahead, > etc. But it's their region, with their own time records being kept… it’s > hard, socially. I guess this is a reason why there aren't many games with strict time records and multiple DMs. I think this is an easy problem to run into. So what's the solution? I don't know if there would be anything, besides keeping the regions only loosely interconnected, with a lot of ignoring the obvious dating problems.