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Path: ...!weretis.net!feeder9.news.weretis.net!news.quux.org!campaignwiki.org!dwalin.uucp!.POSTED.localhost!not-for-mail From: lkh <lkh@dwalin.uucp> Newsgroups: rec.games.frp.misc Subject: Re: 1:1 time between campaign and real world Date: Fri, 21 Jun 2024 15:53:39 +0200 (CEST) Organization: dwalin's local news service Sender: lkh%dwalin.uucp Message-ID: <v540l3$d1c$1@dwalin.uucp> References: <v4mnis$571$2@ereborbbs.duckdns.org> <v4nj28$mnf9$1@sibirocobombus.campaignwiki> <v4op8f$1drtq$1@sibirocobombus.campaignwiki> <v4pshe$iat$1@dwalin.uucp> <v4s5u4$2dfmk$1@sibirocobombus.campaignwiki> MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit Injection-Info: dwalin.uucp; posting-host="localhost:::1"; logging-data="13357"; mail-complaints-to="lkh@betola.de" User-Agent: tin/2.6.3-20231224 ("Banff") (Linux/6.9.3-arch1-1 (x86_64)) Bytes: 2893 Lines: 46 Alex Schroeder <alex@alexschroeder.ch> wrote: > lkh <lkh@dwalin.uucp> wrote: >> >> I feel the real problem is, that STRICT TIME RECORS [were] NOT KEPT ... >> >> Why is your area so far in the future? Why are other areas so far behind? >> >> If every group agreed to share a common calender then this shouldn't >> be an issue at all. > > I think strict time records are kept (using a bot that keeps track of where > each area is, with notes by referees about past and future events. It's > well recorded all right, but the problem is that there aren't the same > number of games per region. I run the most games, at the moment, and so – > due to strict time record keeping and only loosely coupled calendars – my > region ended up many weeks and months in the future. Now I'm trying to slow > my region down but the alternative would be to convince all the other > referees (some of them inactive at the moment) to speed up, skip ahead, > etc. But it's their region, with their own time records being kept… it’s > hard, socially. Now I see the catch: "loosely coupled calendars". Keeping time records is just one part of the deal. Keeping the game calender in sync with real time is the other. I'm just looking at Vol. III, The Underworld and Wilderness Adventures, page 36: > 1 week actual time = 1 week of game time Note that it doesn't say actual minute = game minute, not even actual day = game day, as that would be silly. Going by the weeks and recording time passed carefully, taking days into account only where necessary. That should do the trick. As for the shared campaign. As long as player characters don't want to travel to a different area, it should be o.k. Also players in your area can easily afford to go in a time freeze in the middle of the dungeon at the end of a session. cheers, lkh -- Laurens Kils-Hütten PGP: 487E D5A5 41A1 E9A7 07AD 4990 E34F 096D 35DE 0A86