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Path: ...!feed.opticnetworks.net!eternal-september.org!feeder3.eternal-september.org!news.eternal-september.org!.POSTED!not-for-mail From: H1M3M <wipnoah@gmail.com> Newsgroups: comp.sys.ibm.pc.games.action,alt.games.quake Subject: Re: Quake 1 is 28 yrs. old! (Re: Counterstrike is 25 years old) Date: Mon, 24 Jun 2024 12:33:14 +0200 Organization: A noiseless patient Spider Lines: 31 Message-ID: <v5bi1b$stih$1@dont-email.me> References: <rs7b7jheqkdbdms33kbjv24i5928l8gff3@4ax.com> <v5605l$3lnp3$1@dont-email.me> <lwCdnQPyu56arer7nZ2dnZfqn_udnZ2d@earthlink.com> <5rkg7jp4qjsbbhtnqo1iso2knuf4n6g7mk@4ax.com> MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8; format=flowed Content-Transfer-Encoding: 7bit Injection-Date: Mon, 24 Jun 2024 12:33:16 +0200 (CEST) Injection-Info: dont-email.me; posting-host="d5b2e19e8fb1cc5f3566521b4c1e8e66"; logging-data="947793"; mail-complaints-to="abuse@eternal-september.org"; posting-account="U2FsdGVkX1+p7MPesbTAcS9d8h6+Y/zi" User-Agent: Mozilla/5.0 (Windows NT 10.0; Win64; x64; rv:91.0) Gecko/20100101 Firefox/91.0 SeaMonkey/2.53.17.1 Cancel-Lock: sha1:+hR6+7IudfomP9Kj1g+XxMU5d30= In-Reply-To: <5rkg7jp4qjsbbhtnqo1iso2knuf4n6g7mk@4ax.com> Bytes: 2807 Spalls Hurgenson wrote: > The fact that Quake is 28 is less shocking to me. I think that's > because a) it's not really a game people play frequently, and b) it > LOOKS old. The three years between "Quake" and "Half Life" allowed a > lot of changes that resulted in one game still looking like > something I might play, and the other looking potato. Original > "Quake" had a 256 color palette... and so many of those colors were > brown. It wasn't a good looking game in 1996, and it hasn't aged well > at all. > > I mean, yeah, original "Counterstrike" looks really rough too... but > it's got nothin' on how poorly "Quake" compares. > The only Quake that ran poorly was the original Dos and Win versions. In 1998 I was playing GLquake on a 3dFX card with light sources, bumped up color depth, texture filtering and animation interpolation. Quake got "remastered" on KEX engine in 2021 and 2022, and that's what I have been playing during the weekend. It looks beautiful, and the two new episodes are pushing it up so much with things that were never possible in 1.06 that it looked like a bridge between Quake and Doom 2016 (the starting level with all the red lights, burning candles...) Thanks to the source ports, there's still a very active Quake Scene. PS: Quake can use colors others than brown and green when it wants, as it happens on the later levels. The community content went to the point of doing open levels in dailight, with blue skies, animated scenarios, huge castles with courtyards..