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Path: ...!eternal-september.org!feeder3.eternal-september.org!news.eternal-september.org!ereborbbs.duckdns.org!.POSTED.p4fc72992.dip0.t-ipconnect.de!not-for-mail From: Kyonshi <gmkeros@gmail.com> Newsgroups: comp.sys.ibm.pc.games.action Subject: Re: Predatory Gaming Practices Date: Wed, 26 Jun 2024 09:57:53 +0200 Organization: EreborBBS InterNetNews Message-ID: <v5ghlp$usp$2@ereborbbs.duckdns.org> References: <heum7j9smfn76a2n6nuroro759lpksoa0l@4ax.com> Mime-Version: 1.0 Content-Type: text/plain; charset=UTF-8; format=flowed Content-Transfer-Encoding: 8bit Injection-Date: Wed, 26 Jun 2024 07:57:45 -0000 (UTC) Injection-Info: ereborbbs.duckdns.org; posting-host="p4fc72992.dip0.t-ipconnect.de:79.199.41.146"; logging-data="31641"; mail-complaints-to="usenet@ereborbbs.duckdns.org" User-Agent: Betterbird (Windows) Content-Language: en-US In-Reply-To: <heum7j9smfn76a2n6nuroro759lpksoa0l@4ax.com> Bytes: 1968 Lines: 20 On 6/26/2024 4:33 AM, Spalls Hurgenson wrote: > > The blog post's headline is "Predatory Tactics In Gaming Are Worse > Than You Think". > https://www.gamedeveloper.com/design/predatory-tactics-in-gaming-are-worse-than-you-think > > And the article then straightforwardly follows up on that topic. If > you wanted to get an idea of some of the tactics used by game > developers -especially in the mobile arena- then this is a good primer > on the subject. I particularly enjoyed the bit where one developer > admitted that -through data-harvesting- they identified members of the > Saudi royal family and changed the MTX pricing /just for those users/ > to over a hundred times what other people paid. that is an interesting way of price-gouging. I never thought about that, but it easily might be that with advanced techniques they can target rich people with higher prices and they will never notice. -- @kyonshi@dice.camp · gmkeros.wordpress.com · @kyonshi@pixelfed.de