| Deutsch English Français Italiano |
|
<v63ldd$26rbm$2@dont-email.me> View for Bookmarking (what is this?) Look up another Usenet article |
Path: ...!weretis.net!feeder8.news.weretis.net!eternal-september.org!feeder3.eternal-september.org!news.eternal-september.org!.POSTED!not-for-mail From: Don Y <blockedofcourse@foo.invalid> Newsgroups: sci.electronics.design Subject: Re: hobby electronics Date: Wed, 3 Jul 2024 06:57:59 -0700 Organization: A noiseless patient Spider Lines: 64 Message-ID: <v63ldd$26rbm$2@dont-email.me> References: <j5a88jhm7pge920n2io4jnhs101i8ntb2g@4ax.com> <v635o1$24goj$1@dont-email.me> <v63k0i$271d8$1@dont-email.me> MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8; format=flowed Content-Transfer-Encoding: 8bit Injection-Date: Wed, 03 Jul 2024 15:58:06 +0200 (CEST) Injection-Info: dont-email.me; posting-host="62bed3312568f883117868a43d97a971"; logging-data="2321782"; mail-complaints-to="abuse@eternal-september.org"; posting-account="U2FsdGVkX1/ldwvuztxs0KL4JOiRn2jO" User-Agent: Mozilla/5.0 (Windows NT 6.1; Win64; x64; rv:102.0) Gecko/20100101 Thunderbird/102.2.2 Cancel-Lock: sha1:DvMi+HT86F4Prbi+IVE6dEsqUgw= In-Reply-To: <v63k0i$271d8$1@dont-email.me> Content-Language: en-US Bytes: 3971 On 7/3/2024 6:34 AM, BillGill wrote: > On 7/3/2024 4:30 AM, Martin Brown wrote: >> Go looking at maker-spaces or whatever they are called in the US. Most of >> them will be trying to make electric guitars but they will be showing at >> least some skills with small pickup coils and low noise amplifiers. > > Here in Tulsa, Oklahoma, USA we have a Maker Faire > every August (Saturday, August 24, this year). > > I have been going regularly, in fact I have shown my > stuff (how to digitize a print book) for several years. Do you have a pointer to that information (looking for tips that I may not have discovered as I've been digitizing my dead trees)? > They have a lot of interesting stuff, but not the sort > of thing this thread has been talking about. Lots of > foods, drones, and other stuff, such as costumes. A young lady at the local maker house builds (feathered) "wings" on pneumatic actuators. Think: cosplay. > But not much in the way of stuff built from electronic > components, unless you count the small computers used to > controls the working systems. > > I think somebody has said that by using the various small > computers you can do a lot more complex things than you > can with individual components. That is why you don't see > many things that use individual components. There is very little cost to making mistakes when writing code. Unless you are controlling some mechanism and have failed to correctly implement "limits", things just "don't work right" and you can try again. And, you likely already have all of the "special tools" to do so, at no added cost. I have an exercise for students to program a robot to traverse a maze. We only have *one* real robot (a 400 pound affair that needs to be transported in a van!). So, getting time on THE robot is hard to come by. OTOH, I can design a simulator/arena and create (or, let the students create!) mazes that they can "navigate" without the need for that big mechanism. They can explore hundreds of different approaches to maze solving (because solving also has a cost associated!) in a day; whereas the physical robot would require minutes to physically navigate ONE maze. They can share their implementations to see how a particular implementation fares in a particular maze (that they may not have imagined in their development) However, seeing their algorithm control a REAL mechanism is incredibly exciting! And, watching them wonder how their classmates' algorithms will perform, given that they only see the resulting actions, not the code behind them! [We're working on another "robot battle" application that will allow head-to-head competition, of sorts. Kids like seeing devices *act*, not just blink lights or scribble on a screen]