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Path: ...!news.mixmin.net!eternal-september.org!feeder3.eternal-september.org!news.eternal-september.org!.POSTED!not-for-mail From: JAB <noway@nochance.com> Newsgroups: comp.sys.ibm.pc.games.action Subject: Re: What difficultly level do you play one? Date: Mon, 8 Jul 2024 21:46:05 +0100 Organization: A noiseless patient Spider Lines: 40 Message-ID: <v6hj6f$10up3$3@dont-email.me> References: <v6dmq5$98ka$2@dont-email.me> <v6ebfc$clnf$1@dont-email.me> MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8; format=flowed Content-Transfer-Encoding: 8bit Injection-Date: Mon, 08 Jul 2024 22:46:07 +0200 (CEST) Injection-Info: dont-email.me; posting-host="e99c8793ee74950579db750dba269b53"; logging-data="1080099"; mail-complaints-to="abuse@eternal-september.org"; posting-account="U2FsdGVkX1/0y5hEoexYf0UdqFU0OlfM" User-Agent: Mozilla Thunderbird Cancel-Lock: sha1:nRodLM2ykA5CGtgWZlhBy8DbN7E= Content-Language: en-GB In-Reply-To: <v6ebfc$clnf$1@dont-email.me> Bytes: 3253 On 07/07/2024 16:15, Dimensional Traveler wrote: > On 7/7/2024 2:23 AM, JAB wrote: >> This one came up on a channel for table top miniatures games but they >> did also talk about computer games. Now of course this is all personal >> preference as there's no right way to enjoy games but the main thrust >> of the argument was that the advantage of playing on easy mode (in the >> TT context that was interchangeable with social) was it gives you a >> lot more scope to be creative and play the game how you want and just >> try things out to see what happens. >> >> That's certain how I approach CRPG's. I don't want to go through >> numerous guides on how to build an optimal character, I want to pick >> what I fancy playing. My general strategy is start on normal mode and >> if it all becomes too much, which it often does as the game progresses >> and your character/party becomes progressively less optimal, change it >> to easy mode and carry on. >> >> One of the interesting parts they said is that if you're effectively >> going to use someone else's build then what not just watch them >> playing the game. Obviously that's a bit of hyperbole but I can >> understand their point. >> >> So for me, yep I play on easy mode. >> > I'm much the same. I've had too much stress in my life and am getting > to old to be in a constant adrenaline rush playing a game. I'm not > playing to prove anything, I'm playing to have fun and relax. > Even as early as Silent Hunter III my enjoyment for the 'difficult' parts was waning. So although I had a lot of the realism settings in place I did switch off having to do the torpedo targetting calculations yourself as that was a step over the line from enjoyable to painful. It also really took away the feeling of being in the middle of a battle. Strange really as when I look back at say Dungeon Master part of the fun was getting the graph paper out and making a map. Possibly games have swung too much they other way were it can feel like you're playing follow the quest marker. Another one I don't like is kneel behind a wall to recover health or the ability to 'long rest' in the middle of a dungeon.