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From: JAB <noway@nochance.com>
Newsgroups: comp.sys.ibm.pc.games.action
Subject: Re: Developer Rules
Date: Sat, 13 Jul 2024 10:10:10 +0100
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On 12/07/2024 18:49, Spalls Hurgenson wrote:

1) There's very few games I've played that have an actual ending (so not 
Civ for example) that when I've finished I really think I wish it had 
gone on for longer. There's more games I slogged through the last hours 
but the biggest proportion of games is where I've got to the point of 
saying I'm just not enjoying this any more and stopped.

The two problems I find is that games quickly run out of ideas so you're 
effectively just doing the same thing yet again but this time you're 
more powerful. The real biggie though, artificially padding out games to 
get to that magical 80hrs+ to make it value for money. I'd rather play a 
ten hour game where I enjoyed all of it than a thirty hour game where I 
enjoyed half of it.

Some notable exceptions I can think of, off the top of my head. HL:1/2, 
I could have happily played several more hours and I think a lot of that 
is to do with how it keeps the game fresh by giving levels quite 
different feels. Next on the list, FO:3/NV. That kept me going for many 
hours just because the amount of different locations/stories that again 
kept the game fresh.