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From: JAB <noway@nochance.com>
Newsgroups: comp.sys.ibm.pc.games.action
Subject: Re: Developer Rules
Date: Mon, 15 Jul 2024 14:21:54 +0100
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On 12/07/2024 18:49, Spalls Hurgenson wrote:
> 	2) The tech advancement in games is not getting
> 	   noticed by the majority of your players, so ask
> 	   yourself: is this worth the investment?

Ah this one so my thoughts. I've thought that graphics (that's the tech 
that's mainly been chased) are definitely following the trend that 
they've been good enough for many years and now it's somewhat of a dead 
end in actually adding to the game experience. If I take say Crysis 
Warhead (2008), that has a level of graphic fidelity that is more than 
adequate enough to immerse me in the game world. Yes I'm sure that it 
could be updated to take advantage of modern GPU's but would I enjoy it 
more, I very much doubt it.

Where I'd like to see to that 'tech' focused is on more immersive worlds 
that aren't just there for you but instead you're apart of it. A simple 
example is enemies in FPS'es. I remember being really impressed with the 
marines in HL:1 were it didn't feel they were just there to be shot but 
acted in a more we will hunt you down manner. Fast forward many years 
and we don't seem to have progressed any further.

Another one is having NPC's that are more reactive to dialogue choices 
to stop this feeling of I'll just go through all the options until I get 
to the right one to get what I want.

As an aside I'm not sure I want hyper-realistic graphics. To me playing 
a game that effectively mimicked our reality would just feel, well a bit 
weird.