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Path: ...!eternal-september.org!feeder3.eternal-september.org!news.eternal-september.org!.POSTED!not-for-mail
From: JAB <noway@nochance.com>
Newsgroups: comp.sys.ibm.pc.games.action
Subject: Re: What difficultly level do you play one?
Date: Fri, 19 Jul 2024 10:07:53 +0100
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On 15/07/2024 16:39, Zaghadka wrote:
> On Mon, 15 Jul 2024 12:51:51 +0100, in comp.sys.ibm.pc.games.action, JAB
> wrote:
> 
>> On 14/07/2024 19:15, Spalls Hurgenson wrote:
>>> How do we loop this all back to video games? Which, you know, is the
>>> whole point of this newsgroup? ?
>>
>> Tricky one. Can you think of any game that wasn't played how the
>> designers imagined it. Off the top of my head I've come up with none.
> 
> Any Bethesda game. Especially Oblivion where I decided the main quest was
> boring and stupid, reloaded, and did only open world stuff. I also spent
> a lot of time in that game, disturbingly, arranging corpses into
> compromising positions with each other, because I could.
> 
> In Fallout 4, I figured out that if you never talk to Preston Garvey to
> finish off the power armor quest, the entire base-building suckfest is
> omitted. That's how I played it in a second run. I don't believe that was
> intended play.
> 
> I notoriously break computer games all the time by doing things that the
> designers never imagined would happen. I stayed in the closet in The
> Stanley Parable for literal hours, even walked away from my computer and
> had a meal, and it crashed when I finally decided to get out. If you
> haven't played a game differently than the designers imagined it, you
> aren't trying hard enough. Some games even count on it as a mechanic.
> 
> And anyone using "noclip" cheats for that matter. I don't think any
> designer imagines a game to be played with spl01tz. They know it's going
> to happen, but it's not the way the game was designed to be played.
> 
> Maybe I misunderstand your question though...
> 

It was more games where the norm among players was not to conform to 
what the designers intended but the players didn't even realise it.