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Path: ...!eternal-september.org!feeder3.eternal-september.org!news.eternal-september.org!.POSTED!not-for-mail From: JAB <noway@nochance.com> Newsgroups: comp.sys.ibm.pc.games.action Subject: Re: What difficultly level do you play one? Date: Fri, 19 Jul 2024 10:07:53 +0100 Organization: A noiseless patient Spider Lines: 37 Message-ID: <v7dada$2tsp7$1@dont-email.me> References: <v6dmq5$98ka$2@dont-email.me> <v6ebfc$clnf$1@dont-email.me> <v6hj6f$10up3$3@dont-email.me> <kfoq8jtff37uqnan6raabi7eolistsul58@4ax.com> <v6lgmv$1quqv$1@dont-email.me> <qbrs8j5b6odh5qn2mai25v0ro68gtjthon@4ax.com> <v6o589$2ckh4$1@dont-email.me> <52sv8j9vso886a8q9r37ulq9lk6681d5mn@4ax.com> <v6teqo$3gtip$1@dont-email.me> <2u659j1t0cotol194i1ge7apej95e0jfpc@4ax.com> <v704v7$2rpp$1@dont-email.me> <cq389jtllbt2hdtor8ca71ehhsh8u3v34k@4ax.com> <v732gp$mbej$1@dont-email.me> <d9ga9j5lmiqolkajp23ejn9j4ehh75e7ua@4ax.com> MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8; format=flowed Content-Transfer-Encoding: 7bit Injection-Date: Fri, 19 Jul 2024 11:07:54 +0200 (CEST) Injection-Info: dont-email.me; posting-host="f26572ba4a73db16c95d0e7d4e2e5fcb"; logging-data="3076903"; mail-complaints-to="abuse@eternal-september.org"; posting-account="U2FsdGVkX1/cIt6JxNFks52z25ryxYbM" User-Agent: Mozilla Thunderbird Cancel-Lock: sha1:NNtkpXTBnNVt/LrRFQ5iPdRQc94= Content-Language: en-GB In-Reply-To: <d9ga9j5lmiqolkajp23ejn9j4ehh75e7ua@4ax.com> Bytes: 3332 On 15/07/2024 16:39, Zaghadka wrote: > On Mon, 15 Jul 2024 12:51:51 +0100, in comp.sys.ibm.pc.games.action, JAB > wrote: > >> On 14/07/2024 19:15, Spalls Hurgenson wrote: >>> How do we loop this all back to video games? Which, you know, is the >>> whole point of this newsgroup? ? >> >> Tricky one. Can you think of any game that wasn't played how the >> designers imagined it. Off the top of my head I've come up with none. > > Any Bethesda game. Especially Oblivion where I decided the main quest was > boring and stupid, reloaded, and did only open world stuff. I also spent > a lot of time in that game, disturbingly, arranging corpses into > compromising positions with each other, because I could. > > In Fallout 4, I figured out that if you never talk to Preston Garvey to > finish off the power armor quest, the entire base-building suckfest is > omitted. That's how I played it in a second run. I don't believe that was > intended play. > > I notoriously break computer games all the time by doing things that the > designers never imagined would happen. I stayed in the closet in The > Stanley Parable for literal hours, even walked away from my computer and > had a meal, and it crashed when I finally decided to get out. If you > haven't played a game differently than the designers imagined it, you > aren't trying hard enough. Some games even count on it as a mechanic. > > And anyone using "noclip" cheats for that matter. I don't think any > designer imagines a game to be played with spl01tz. They know it's going > to happen, but it's not the way the game was designed to be played. > > Maybe I misunderstand your question though... > It was more games where the norm among players was not to conform to what the designers intended but the players didn't even realise it.