Deutsch English Français Italiano |
<v7su2q$268g7$1@dont-email.me> View for Bookmarking (what is this?) Look up another Usenet article |
Path: ...!eternal-september.org!feeder3.eternal-september.org!news.eternal-september.org!.POSTED!not-for-mail From: JAB <noway@nochance.com> Newsgroups: comp.sys.ibm.pc.games.action Subject: Re: Premium Games On Mobile Don't Work Date: Thu, 25 Jul 2024 08:15:36 +0100 Organization: A noiseless patient Spider Lines: 86 Message-ID: <v7su2q$268g7$1@dont-email.me> References: <eipl9jtu5vgvhkv9e3nlso1mooqg4gq733@4ax.com> <v7ra32$1q9i0$2@dont-email.me> MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8; format=flowed Content-Transfer-Encoding: 8bit Injection-Date: Thu, 25 Jul 2024 09:15:38 +0200 (CEST) Injection-Info: dont-email.me; posting-host="ee299989520b001731091b0572dc2b79"; logging-data="2302471"; mail-complaints-to="abuse@eternal-september.org"; posting-account="U2FsdGVkX1+V+OI5rmEwPdfbkYneIWI8" User-Agent: Mozilla Thunderbird Cancel-Lock: sha1:BOXXYU4rLKChAFrrdfub/ccioYQ= Content-Language: en-GB In-Reply-To: <v7ra32$1q9i0$2@dont-email.me> Bytes: 5558 On 24/07/2024 17:28, Justisaur wrote: > On 7/19/2024 3:43 PM, Spalls Hurgenson wrote: >> >> >> On mobile devices - mostly phones, but tablets too* - there's really >> two classes of games. There's the free-to-play stuff, which usually is >> infested with adverts, spyware, micro transactions, and atrocious >> gameplay that in no way resembles the advertising for the game. >> >> And then there are that much rarer breed: premium games. Usually ports >> or adaptations of games on console/PC, they feature much more robust >> gameplay, less reliance on MTX, usually no adverts, and come with a >> hefty price of entry. >> >> Also, they don't sell. >> >> AT least, that's what a recent article** on GameIndustry.biz claims, >> partly based on a report the mobile port of "Resident Evil 7" has made >> less than $30,000 since it was released on Apple iOS. Honestly, I've >> no reason to disbelieve them. >> >> I've a little less confidence in their explanation for these failures, >> however. The author of the article points out that sales are probably >> low because mobile gamers are used to free games (so paying is an >> alien concept), or that the mobile game market is over-saturated with >> products already, or that premium games are usually ports of >> PC/console games that people have already bought and played elsewhere, >> or that there's probably not a huge overlap between people who like >> mobile games and people who like PC/console titles. >> >> All of which are viable arguments. But it ignores a big reason: >> premium games on mobile aren't fun. They demand an entirely different >> style of gameplay, and -coupled with the limited interface options on >> mobile- the end result is not a rewarding experience. Touch-screen >> controls are fine for quick bouts of "Candy-crush" or "Pokemon Go" but >> it becomes tiresome controller for more intense games like "Resident >> Evil 7". Yes, you can play a game like that on a phone, and no it >> doesn't automatically make the game irredeemably terrible... but it >> significantly impacts how you play and how much fun you'll have. >> >> Premium games on mobile are just an inferior experience. Why pay >> through the nose for a game you won't enjoy as much? Especially when >> there are so many free alternatives that... well, they may be equally >> execrable, but at least you've not lightened your wallet >> significantly! >> >> There are good mobile games available that aren't grindy MTX >> factories; some even require you to pay up front. But these are rarely >> grouped in with 'premium games'. The good ones take into account the >> hardware and gaming habits on the mobile platform. Premium games >> expect you to use the device like it was a computer or console. Is it >> any wonder the latter aren't financially successful? >> >> There's no indication that we'll see an end to Premium games on >> mobile; even if they don't sell well, they serve as marketing >> reminding people that these games exist on other platforms. But >> honestly, I wouldn't be too upset if they did disappear. They're not >> worth playing -much less paying for- anyway. >> >> What do you think? Is there a market for premium games? Or are >> companies just throwing their money out the window selling them? > > You can get a controller for mobile. My wife has one and plays some > games on her phone or tablet. > > Personally I don't really see the use of a tablet. If I'm at home I'm > playing on my PC, if I'm out, I'm not dragging my tablet with me. > > I've ran across some premium games I really like on Apple Arcade (which > my wife has the sub for.) Like the one Teenage Mutant Ninja game that's > a semi-clone of Hades. Unfortunately yes, it feels like a controller > would be much better than the touch joystick, I'm not carrying one > around to where I'd be playing my phone though, so that invalidates > that. And I'm not going to be playing on my phone much if at all when > I'm home and have access to my PC. > > I thought about emulating on my PC to play it, but it's iphone only and > couldn't find any good emulation. > I pretty much take mine anytime I go out and I know I'm going to have some down time. It's nice to just have a bigger device to interact with. As I normally have a book with me, and quite possibly a few other bits and pieces - an umbrella may come in handy, I have my small 20L so the extra weight of the iPad isn't a problem.