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From: Justisaur <justisaur@yahoo.com>
Newsgroups: comp.sys.ibm.pc.games.action
Subject: Re: STALKER 2 nears...
Date: Sat, 27 Jul 2024 08:42:05 -0700
Organization: A noiseless patient Spider
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On 7/27/2024 1:44 AM, JAB wrote:
> On 26/07/2024 18:19, Justisaur wrote:
>>> It's was certainly somewhat unpolished, to say the least, although
>>> the compliant about the AI kinda passed by my at the time as I
>>> wasn't, and still aren't, really into following games news. If I had
>>> to pick one thing that was the most negative it would be the
>>> 'aggressive' re-spawns. I still have nightmares over the rail yard
>>> acting as a transition point between areas. Did no one think is it
>>> really a good idea to make the player fight a hard battle every
>>> single time.
>>>
>>
>> I don't remember anything about the AI either. I liked the rail yard.
>> I thought it was genius so you really had to think about if you wanted
>> to go back or not. (All assuming I'm remembering correctly, it's been
>> awhile.)
>>
>
> The rail yard is one that just stuck in my mind. The first time through
> I very much enjoyed it but after that it just felt like the game was
> punishing you for no good reason. Generally I'm not a fan of enemy
> respawns as they quickly become a chore to me. Far Cry 2 and Borderlands
> 2 come to mind.
>
Ah yes, enemy re-spawns. I'm not really fond of those either. I turned
those way down in FO3 originally because I hated having to clear out the
same area every 3rd time I left because I had too much stuff and came
back to collect more, or had to rest or whatever.
It sort of works in Souls because you only respawn if you die or choose
to rest. Horrible in DS2 though with boss runs - though even then they
eventually stop respawning after 15 kills.
--
-Justisaur
ø-ø
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