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Path: ...!3.eu.feeder.erje.net!feeder.erje.net!eternal-september.org!feeder3.eternal-september.org!news.eternal-september.org!.POSTED!not-for-mail From: Herbert Kleebauer <klee@unibwm.de> Newsgroups: alt.lang.asm,comp.os.msdos.programmer Subject: Re: Small(est?) Hexdump/reconstruction DOS programs Date: Thu, 1 Aug 2024 00:06:45 +0200 Organization: A noiseless patient Spider Lines: 28 Message-ID: <v8ecla$1p7p2$1@dont-email.me> References: <20240612202236.a3afa45bee2524da38b044cf@127.0.0.1> <v4jj24$3cirq$2@dont-email.me> <20240616213203.c284adfd3c4078bcfa5be304@127.0.0.1> <v4ouon$iu2k$1@dont-email.me> <20240617205707.261d890d4f256d35ba5c930b@127.0.0.1> <v4qt5g$15gmm$1@dont-email.me> <op.2p77tcv8g5icyz@myeee900> <v5uilh$14pb4$1@dont-email.me> <v5umbp$15k5b$1@dont-email.me> <877cd149ok.fsf@fatphil.org> MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8; format=flowed Content-Transfer-Encoding: 7bit Injection-Date: Thu, 01 Aug 2024 00:08:42 +0200 (CEST) Injection-Info: dont-email.me; posting-host="a62c9cfd1b6375281fc4d9d8d2b165ce"; logging-data="1875746"; mail-complaints-to="abuse@eternal-september.org"; posting-account="U2FsdGVkX19rC2fteKFgqFz9UM3gUeMsrxH1rbuqkGg=" User-Agent: Mozilla Thunderbird Cancel-Lock: sha1:dCfUfs+GvmtM3QFDzcQcptlsZ2s= Content-Language: en-US In-Reply-To: <877cd149ok.fsf@fatphil.org> Bytes: 2509 On 31.07.2024 21:56, Phil Carmody wrote: > Herbert Kleebauer <klee@unibwm.de> writes: >> 30 years ago a tiny program called mars.exe was posted in >> usenet which I found so fascinating that I disassembled it, >> added some colors and did some optimization. > > Who didn't!? Those were the fun days. > Does anyone know who wrote it - and does he know that we're still > talking about him and his demo? http://groups.google.com/groups?selm=2kvceb%24rjr%40tukki.cc.jyu.fi&output=gplain https://www.pouet.net/prod_nfo.php?which=4662 https://archive.kontek.net/republic.strategyplanet.gamespy.com/teaminfo2.shtml | He wrote the famous Mars Demo in 1993. As a result was headhunted | by NASA, and spent a summer working in Washington D.C. on the real | time rendering of planet terrain Single-handedly wrote a successful | 3D spaceship shoot-em-up game for Apogee Software, Texas, in under | a year, inspiring Apogee to release the game Terminal Velocity. At | Elixir since the beginning. https://archive.kontek.net/republic.strategyplanet.gamespy.com/elixir.shtml