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From: Lawrence D'Oliveiro <ldo@nz.invalid>
Newsgroups: comp.arch
Subject: Re: Misc: Applications of small floating point formats.
Date: Fri, 2 Aug 2024 06:43:25 -0000 (UTC)
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On Fri, 2 Aug 2024 00:47:56 -0500, BGB wrote:

> There are shadows, but given there are not any obvious gradients in
> the shadows; they could likely have been pulled off using the
> stencil buffer.

There are offline renderers that are built on similar principles to
video-game engines. That’s not the same as using OpenGL for offscreen
rendering.

I know because I did some experiments along these lines when I was
learning Android programming. OpenGL engines tend not to prioritize
efficient retrieval of rendered images back into program-local
offscreen buffers.

> Slightly older, same company:
> https://www.youtube.com/watch?v=MfT2MaaukrQ&list=PLV4Ztn9euy7TJJrTgY5jgswEo_GY0ZHqj
>
> The show is ReBoot...

I think, back in those early days, OpenGL was seriously considered for
use as an offline rendering engine.

Not any more, though.