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Path: ...!eternal-september.org!feeder3.eternal-september.org!news.eternal-september.org!.POSTED!not-for-mail From: Lawrence D'Oliveiro <ldo@nz.invalid> Newsgroups: comp.arch Subject: Re: Misc: Applications of small floating point formats. Date: Sat, 3 Aug 2024 05:33:01 -0000 (UTC) Organization: A noiseless patient Spider Lines: 20 Message-ID: <v8kfed$39ic7$3@dont-email.me> References: <v8ehgr$1q8sr$1@dont-email.me> <v8eloq$1qs1a$1@dont-email.me> <v8flo3$23t8l$1@dont-email.me> <v8h4iv$2e5g0$4@dont-email.me> <v8h8hv$2epjk$1@dont-email.me> <v8hg7p$2k3mm$1@dont-email.me> <v8hok5$2lec3$1@dont-email.me> <v8hruh$2m1tt$1@dont-email.me> <v8hv6d$2mklf$1@dont-email.me> <v8i709$2o7ho$1@dont-email.me> <v8jsbj$32llf$3@dont-email.me> <v8jt09$32d0h$1@dont-email.me> <v8k1gu$33ib3$4@dont-email.me> <v8k3qd$37juv$2@dont-email.me> MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit Injection-Date: Sat, 03 Aug 2024 07:33:02 +0200 (CEST) Injection-Info: dont-email.me; posting-host="461a22efc661e416b053d4dcc2a44527"; logging-data="3459463"; mail-complaints-to="abuse@eternal-september.org"; posting-account="U2FsdGVkX1+ltwAO2iGSeEAsKitBImZD" User-Agent: Pan/0.159 (Vovchansk; ) Cancel-Lock: sha1:6l9BQV9VQbN6ynOPp9ylRLHHFtQ= Bytes: 2166 On Fri, 2 Aug 2024 21:14:33 -0500, BGB wrote: > On 8/2/2024 8:35 PM, Lawrence D'Oliveiro wrote: > >> On Fri, 2 Aug 2024 17:18:17 -0700, Chris M. Thomasson wrote: >> >>> Taking a screen shot? glReadPixels is okay, right? >> >> That means grabbing the whole screen, regardless of what else it might >> be showing, assuming your window it not occluded, and it further >> assumes you have a screen to grab from. This kind of precludes running >> the renderer as a batch, background process. > > The glReadPixels call doesn't grab an image from the OS desktop, but > rather from one of the internal framebuffers associated with the OpenGL > context. Still lousy performance, though. That is simply not considered a serious usage scenario for OpenGL. And not for any other on-screen 3D API, as far as I’m aware.