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From: "Chris M. Thomasson" <chris.m.thomasson.1@gmail.com>
Newsgroups: comp.arch
Subject: Re: Misc: Applications of small floating point formats.
Date: Sat, 3 Aug 2024 14:38:11 -0700
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On 8/3/2024 2:20 PM, Lawrence D'Oliveiro wrote:
> On Sat, 3 Aug 2024 03:01:16 -0500, BGB wrote:
> 
>> On 8/3/2024 12:32 AM, Lawrence D'Oliveiro wrote:
>>
>> But, what I am saying is, a lot of stuff doesn't need raytracing.
> 
> Like I said, there are non-raytraced renderers inspired by video-game
> engines. They don’t use OpenGL. 

They are becoming few and far between wrt the big titles, so to speak. 
DirectX 12 and Vulkan. Programming for DirectX 12 can be a bitch. I am 
still learning about it. I can get programs running on my Xbox which is 
fun, but its more complicated than say, Modern OpenGL.


> And it does take extra tricks (e.g.
> things called “light probes”) to get realistic-looking lighting with
> them.

[...]