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Path: ...!3.eu.feeder.erje.net!feeder.erje.net!eternal-september.org!feeder3.eternal-september.org!news.eternal-september.org!.POSTED!not-for-mail From: Lawrence D'Oliveiro <ldo@nz.invalid> Newsgroups: comp.arch Subject: Re: Misc: Applications of small floating point formats. Date: Sun, 4 Aug 2024 04:12:40 -0000 (UTC) Organization: A noiseless patient Spider Lines: 7 Message-ID: <v8mv3o$3t1j0$1@dont-email.me> References: <v8ehgr$1q8sr$1@dont-email.me> <v8eloq$1qs1a$1@dont-email.me> <v8flo3$23t8l$1@dont-email.me> <v8h4iv$2e5g0$4@dont-email.me> <v8h8hv$2epjk$1@dont-email.me> <v8hg7p$2k3mm$1@dont-email.me> <v8hok5$2lec3$1@dont-email.me> <v8hruh$2m1tt$1@dont-email.me> <v8hv6d$2mklf$1@dont-email.me> <v8i709$2o7ho$1@dont-email.me> <v8jsbj$32llf$3@dont-email.me> <v8jt09$32d0h$1@dont-email.me> <v8k1gu$33ib3$4@dont-email.me> <v8k3qd$37juv$2@dont-email.me> <v8kfed$39ic7$3@dont-email.me> <v8ltr4$3it4o$1@dont-email.me> <v8m3vt$3jr42$2@dont-email.me> <v8m7me$3k5d7$1@dont-email.me> MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit Injection-Date: Sun, 04 Aug 2024 06:12:41 +0200 (CEST) Injection-Info: dont-email.me; posting-host="e200086b4c1a82aa9233853add21d3e6"; logging-data="4097632"; mail-complaints-to="abuse@eternal-september.org"; posting-account="U2FsdGVkX19PdisbhR20zxAeK5BxHHhE" User-Agent: Pan/0.159 (Vovchansk; ) Cancel-Lock: sha1:NOjYtFfcNNi6tWKq9aSedvarWm0= Bytes: 1793 On Sat, 3 Aug 2024 14:33:01 -0700, Chris M. Thomasson wrote: > I think compute shaders can be used for some raytracing... And compute shaders were the origin of the idea that became OpenCL/SYCL, getting rid of the graphics-drawing part and just keeping the SIMD- oriented computing part.