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From: Lawrence D'Oliveiro <ldo@nz.invalid>
Newsgroups: comp.arch
Subject: Re: Misc: Applications of small floating point formats.
Date: Sun, 4 Aug 2024 04:14:13 -0000 (UTC)
Organization: A noiseless patient Spider
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On Sat, 3 Aug 2024 14:38:11 -0700, Chris M. Thomasson wrote:

> On 8/3/2024 2:20 PM, Lawrence D'Oliveiro wrote:
>
>> On Sat, 3 Aug 2024 03:01:16 -0500, BGB wrote:
>> 
>>> On 8/3/2024 12:32 AM, Lawrence D'Oliveiro wrote:
>>>
>>> But, what I am saying is, a lot of stuff doesn't need raytracing.
>> 
>> Like I said, there are non-raytraced renderers inspired by video-game
>> engines. They don’t use OpenGL.
> 
> They are becoming few and far between wrt the big titles, so to speak.

No they aren’t. A well-known example is the “Eevee” renderer built into 
Blender (alongside the ray-traced “Cycles” renderer).

> DirectX 12 and Vulkan.

Those are strictly for on-screen use, like OpenGL before them.