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Path: ...!news.mixmin.net!eternal-september.org!feeder3.eternal-september.org!news.eternal-september.org!.POSTED!not-for-mail From: "Chris M. Thomasson" <chris.m.thomasson.1@gmail.com> Newsgroups: comp.arch Subject: Re: Misc: Applications of small floating point formats. Date: Sun, 4 Aug 2024 11:26:35 -0700 Organization: A noiseless patient Spider Lines: 28 Message-ID: <v8oh4r$68n2$1@dont-email.me> References: <v8ehgr$1q8sr$1@dont-email.me> <v8eloq$1qs1a$1@dont-email.me> <v8flo3$23t8l$1@dont-email.me> <v8h4iv$2e5g0$4@dont-email.me> <v8h8hv$2epjk$1@dont-email.me> <v8hg7p$2k3mm$1@dont-email.me> <v8hok5$2lec3$1@dont-email.me> <v8hruh$2m1tt$1@dont-email.me> <v8hv6d$2mklf$1@dont-email.me> <v8i709$2o7ho$1@dont-email.me> <v8jsbj$32llf$3@dont-email.me> <v8k2ld$37juv$1@dont-email.me> <v8kfcu$39ic7$2@dont-email.me> <v8ko4j$3br9u$1@dont-email.me> <v8m6up$3kkjg$2@dont-email.me> <v8m803$3k5d7$2@dont-email.me> <v8mv6l$3t1j0$2@dont-email.me> MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8; format=flowed Content-Transfer-Encoding: 8bit Injection-Date: Sun, 04 Aug 2024 20:26:36 +0200 (CEST) Injection-Info: dont-email.me; posting-host="9fae6b55b1ceb1e62a0981f645e840b6"; logging-data="205538"; mail-complaints-to="abuse@eternal-september.org"; posting-account="U2FsdGVkX1/ZHQPyxVVfdk/848T/wNoXpO2epgkdPyE=" User-Agent: Mozilla Thunderbird Cancel-Lock: sha1:13wkByk/9XRn0DxYzJJjxb5jMw8= Content-Language: en-US In-Reply-To: <v8mv6l$3t1j0$2@dont-email.me> Bytes: 2433 On 8/3/2024 9:14 PM, Lawrence D'Oliveiro wrote: > On Sat, 3 Aug 2024 14:38:11 -0700, Chris M. Thomasson wrote: > >> On 8/3/2024 2:20 PM, Lawrence D'Oliveiro wrote: >> >>> On Sat, 3 Aug 2024 03:01:16 -0500, BGB wrote: >>> >>>> On 8/3/2024 12:32 AM, Lawrence D'Oliveiro wrote: >>>> >>>> But, what I am saying is, a lot of stuff doesn't need raytracing. >>> >>> Like I said, there are non-raytraced renderers inspired by video-game >>> engines. They don’t use OpenGL. >> >> They are becoming few and far between wrt the big titles, so to speak. > > No they aren’t. A well-known example is the “Eevee” renderer built into > Blender (alongside the ray-traced “Cycles” renderer). I was referring to new state of the art games; they don't use OpenGL. > >> DirectX 12 and Vulkan. > > Those are strictly for on-screen use, like OpenGL before them.