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From: "Chris M. Thomasson" <chris.m.thomasson.1@gmail.com>
Newsgroups: comp.arch
Subject: Re: Misc: Applications of small floating point formats.
Date: Sun, 4 Aug 2024 11:26:35 -0700
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On 8/3/2024 9:14 PM, Lawrence D'Oliveiro wrote:
> On Sat, 3 Aug 2024 14:38:11 -0700, Chris M. Thomasson wrote:
> 
>> On 8/3/2024 2:20 PM, Lawrence D'Oliveiro wrote:
>>
>>> On Sat, 3 Aug 2024 03:01:16 -0500, BGB wrote:
>>>
>>>> On 8/3/2024 12:32 AM, Lawrence D'Oliveiro wrote:
>>>>
>>>> But, what I am saying is, a lot of stuff doesn't need raytracing.
>>>
>>> Like I said, there are non-raytraced renderers inspired by video-game
>>> engines. They don’t use OpenGL.
>>
>> They are becoming few and far between wrt the big titles, so to speak.
> 
> No they aren’t. A well-known example is the “Eevee” renderer built into
> Blender (alongside the ray-traced “Cycles” renderer).

I was referring to new state of the art games; they don't use OpenGL.


> 
>> DirectX 12 and Vulkan.
> 
> Those are strictly for on-screen use, like OpenGL before them.