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Path: ...!news.nobody.at!eternal-september.org!feeder3.eternal-september.org!news.eternal-september.org!.POSTED!not-for-mail From: guido wugi <wugi@brol.invalid> Newsgroups: sci.math Subject: Re: 4D Visualisierung Date: Fri, 30 Aug 2024 00:01:21 +0200 Organization: A noiseless patient Spider Lines: 63 Message-ID: <vaqr3h$4s9t$1@dont-email.me> References: <vantta$3j6c0$1@dont-email.me> <vanuat$3j1oq$5@dont-email.me> <vanuvj$3j1oq$8@dont-email.me> <vao3jl$3k81d$1@dont-email.me> <vao8gb$3l00i$1@dont-email.me> <vaq25v$m85$1@dont-email.me> <vaqfo6$2r8p$2@dont-email.me> MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8; format=flowed Content-Transfer-Encoding: 7bit Injection-Date: Fri, 30 Aug 2024 00:01:21 +0200 (CEST) Injection-Info: dont-email.me; posting-host="ec1dfc6b9a531769d897b8451e728f3f"; logging-data="160061"; mail-complaints-to="abuse@eternal-september.org"; posting-account="U2FsdGVkX1+aU5RJvgwBc0p39QVXKFCxWi/XiFwmfVo=" User-Agent: Mozilla Thunderbird Cancel-Lock: sha1:dBDsPxuwr1hXfty/5Zi9MboNO2I= Content-Language: nl In-Reply-To: <vaqfo6$2r8p$2@dont-email.me> Bytes: 3628 Op 29-8-2024 om 20:47 schreef Chris M. Thomasson: > On 8/29/2024 7:56 AM, guido wugi wrote: >> Op 29-8-2024 om 00:31 schreef FromTheRafters: >>> guido wugi explained : >>>> Op 28-8-2024 om 21:49 schreef Chris M. Thomasson: >>>>> On 8/28/2024 12:38 PM, Chris M. Thomasson wrote: >>>>>> On 8/28/2024 12:30 PM, guido wugi wrote: >>>>>>> Hallo, >>>>>> [...] >>>>>> >>>>>> Actually, it's impossible to visualize a true tesseract in 3d space? >>>>>> >>>>> >>>>> A question I have is where do I plot a 4d point, say: >>>>> >>>>> (0, 0, 0, 1) >>>>> >>>>> in a 3d space? Humm... >>>> >>>> How do you plot a photo of a 3D scene? >>> >>> Oh, now you're projecting. :) >>> >>> Sorry, couldn't help myself. In another group they all think that >>> they are psychologists. >> >> Most "3D" renderings of math objects are done in 2D, whether on paper >> or on screen. >> As for surfaces and curves, which is what we do, there is no >> difference in rendering 3D or 4D ones. The main problem is having a >> coherent coordinate projection base (conserving spherical rotation >> symmetry). Which I've had to resolve the last couple of weeks :) >> > > I don't think you can truly project a _true_ 4d object into a 3d > space. We can get some insights, but the projection does not really > represent the 100% true 4d object... It does not capture all of the > information? Actually, this kid did an interesting explanation, well > at least to me: :^) > > https://youtu.be/eGguwYPC32I > > What do you think? I find it obvious that we can project from 4D space into 3D space in the same way that we can, and do (everytime you look at a photograph;), project 3D into 2D. What we can't do really, is project 3D-volumes/manifolds. But projecting surfaces and curves works just fine. Of course the projected image isn't the "real [4D] thing". But then a photograph isn't the real 3D world it depicts either. Still we like looking at and interpreting photographs/pictures and find them interesting. So how for heaven's sake could one not find 4D-to-3D projected images equally interesting, I ask you??? So then, my renderings aren't "true 4D" objects alright, but they are "true 4D" projections. Just as the ubiquitous pictures of the Tesseract are already. But contrary to the usual 3D extractions of complex functions, like Re(w), Im(w) etc, which are effectively cutting off a 4th dimension. -- guido wugi