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Path: ...!weretis.net!feeder8.news.weretis.net!eternal-september.org!feeder3.eternal-september.org!news.eternal-september.org!.POSTED!not-for-mail From: "Chris M. Thomasson" <chris.m.thomasson.1@gmail.com> Newsgroups: sci.math Subject: Re: 4D Visualisierung Date: Thu, 29 Aug 2024 15:10:12 -0700 Organization: A noiseless patient Spider Lines: 68 Message-ID: <vaqrk4$547j$2@dont-email.me> References: <vantta$3j6c0$1@dont-email.me> <vanuat$3j1oq$5@dont-email.me> <vanuvj$3j1oq$8@dont-email.me> <vao3jl$3k81d$1@dont-email.me> <vao8gb$3l00i$1@dont-email.me> <vaq25v$m85$1@dont-email.me> <vaqfo6$2r8p$2@dont-email.me> <vaqr3h$4s9t$1@dont-email.me> MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8; format=flowed Content-Transfer-Encoding: 7bit Injection-Date: Fri, 30 Aug 2024 00:10:12 +0200 (CEST) Injection-Info: dont-email.me; posting-host="52205d2e02d95465ac4101a55f1e89ed"; logging-data="168179"; mail-complaints-to="abuse@eternal-september.org"; posting-account="U2FsdGVkX18TmB3U3D1UdAcXMJHCpNCLmcioBdRtOS8=" User-Agent: Mozilla Thunderbird Cancel-Lock: sha1:QaFCHfhPcM3nfVjVES+MfDzedAk= Content-Language: en-US In-Reply-To: <vaqr3h$4s9t$1@dont-email.me> Bytes: 3902 On 8/29/2024 3:01 PM, guido wugi wrote: > Op 29-8-2024 om 20:47 schreef Chris M. Thomasson: >> On 8/29/2024 7:56 AM, guido wugi wrote: >>> Op 29-8-2024 om 00:31 schreef FromTheRafters: >>>> guido wugi explained : >>>>> Op 28-8-2024 om 21:49 schreef Chris M. Thomasson: >>>>>> On 8/28/2024 12:38 PM, Chris M. Thomasson wrote: >>>>>>> On 8/28/2024 12:30 PM, guido wugi wrote: >>>>>>>> Hallo, >>>>>>> [...] >>>>>>> >>>>>>> Actually, it's impossible to visualize a true tesseract in 3d space? >>>>>>> >>>>>> >>>>>> A question I have is where do I plot a 4d point, say: >>>>>> >>>>>> (0, 0, 0, 1) >>>>>> >>>>>> in a 3d space? Humm... >>>>> >>>>> How do you plot a photo of a 3D scene? >>>> >>>> Oh, now you're projecting. :) >>>> >>>> Sorry, couldn't help myself. In another group they all think that >>>> they are psychologists. >>> >>> Most "3D" renderings of math objects are done in 2D, whether on paper >>> or on screen. >>> As for surfaces and curves, which is what we do, there is no >>> difference in rendering 3D or 4D ones. The main problem is having a >>> coherent coordinate projection base (conserving spherical rotation >>> symmetry). Which I've had to resolve the last couple of weeks :) >>> >> >> I don't think you can truly project a _true_ 4d object into a 3d >> space. We can get some insights, but the projection does not really >> represent the 100% true 4d object... It does not capture all of the >> information? Actually, this kid did an interesting explanation, well >> at least to me: :^) >> >> https://youtu.be/eGguwYPC32I >> >> What do you think? > > I find it obvious that we can project from 4D space into 3D space in the > same way that we can, and do (everytime you look at a photograph;), > project 3D into 2D. What we can't do really, is project > 3D-volumes/manifolds. But projecting surfaces and curves works just fine. > > Of course the projected image isn't the "real [4D] thing". Agreed. Now, I think we can convert any volumetric image into a hologram, right? > But then a > photograph isn't the real 3D world it depicts either. Still we like > looking at and interpreting photographs/pictures and find them > interesting. So how for heaven's sake could one not find 4D-to-3D > projected images equally interesting, I ask you??? > > So then, my renderings aren't "true 4D" objects alright, but they are > "true 4D" projections. > Just as the ubiquitous pictures of the Tesseract are already. > But contrary to the usual 3D extractions of complex functions, like > Re(w), Im(w) etc, which are effectively cutting off a 4th dimension. >