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Path: ...!eternal-september.org!feeder3.eternal-september.org!news.eternal-september.org!.POSTED!not-for-mail
From: Bill Sloman <bill.sloman@ieee.org>
Newsgroups: sci.electronics.design
Subject: Re: OT: sound speed depends on frequency on mars
Date: Tue, 3 Sep 2024 15:48:32 +1000
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On 3/09/2024 2:02 am, john larkin wrote:
> On Mon, 2 Sep 2024 18:23:26 +1000, Bill Sloman <bill.sloman@ieee.org>
> wrote:
> 
>> On 2/09/2024 2:32 am, john larkin wrote:
>>> On Mon, 2 Sep 2024 01:24:18 +1000, Bill Sloman <bill.sloman@ieee.org>
>>> wrote:
>>>
>>>> On 2/09/2024 12:27 am, john larkin wrote:
>>>>> On Sun, 1 Sep 2024 15:34:13 +1000, Bill Sloman <bill.sloman@ieee.org>
>>>>> wrote:

<snip>

>>>> Inventing stuff is fun, but nobody sane does it when they don't have to.
>>>
>>> I never claimed to be sane. Sane is boring. I do claim to design and
>>> sell a lot of electronics.
>>
>> When in fact you evolve and sell a certain amount of electronics for
>> niche markets. Your forays into higher volume markets don't seem to have
>> done well. You are insane enough to think this gives you some kind of
>> authority.
> 
> I mostly like to design electronics because it's fun and keeps me
> amused. Better than having a real job. People buying it is a nice side
> effect and pays for test equipment and snacks.
> 
> Don't you think designing electronics is amusing? I guess not.

It's certainly fascinating. Having to toss out lots of solutions and 
start over isn't remotely amusing, but that's what it takes to get to a 
good design.

It has a lot in common with playing colossal cave

https://en.wikipedia.org/wiki/Colossal_Cave_Adventure

though with a computer game you can be confident that there is a 
solution, while in real life you may find that you need to move the 
goal-posts, or adjust the client's ambitions.

-- 
Bill Sloman, Sydney