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Path: ...!uucp.uio.no!fnord.no!news1.firedrake.org!nntp.terraraq.uk!nntp-feed.chiark.greenend.org.uk!ewrotcd!eternal-september.org!feeder3.eternal-september.org!news.eternal-september.org!.POSTED!not-for-mail From: "Chris M. Thomasson" <chris.m.thomasson.1@gmail.com> Newsgroups: sci.math,comp.lang.c++ Subject: Twisted Spheres... Date: Tue, 3 Sep 2024 12:26:42 -0700 Organization: A noiseless patient Spider Lines: 10 Message-ID: <vb7nti$3eu8n$1@dont-email.me> MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8; format=flowed Content-Transfer-Encoding: 7bit Injection-Date: Tue, 03 Sep 2024 21:26:43 +0200 (CEST) Injection-Info: dont-email.me; posting-host="8c0285703d08e1fff39effa95f2fa6f6"; logging-data="3635479"; mail-complaints-to="abuse@eternal-september.org"; posting-account="U2FsdGVkX19f4cJnTq3OlbNvtl0bUtaKx3XPDHVCOis=" User-Agent: Mozilla Thunderbird Cancel-Lock: sha1:HNV8dOMnd+5xn9Nid0Mcvl8i6wU= Content-Language: en-US Bytes: 1529 Fwiw, this is another experiment with my n-ary field. I wanted to do a 4k version, but my computer gets a bit stressed on those suckers! Grrrrr. I just need to port it to my modern opengl code base. This one shows rotating points and lines along with a single moving attractor that animates not only its path, but the strength as well. Almost ready for another experiment that will show some really interesting properties of the field. Collision avoidance comes to mind... :^) https://youtu.be/JhdZ9ReJR9w